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pull request commenttgstation/tgstation

AIs can now select portraits as their display

Is the private tab working? It crashed tgui when I last used it.

On Wed, Sep 30, 2020, 10:37 AM Twaticus notifications@github.com wrote:

@Twaticus approved this pull request.

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tralezab

comment created time in a day

pull request commenttgstation/tgstation

[WIP] Medium Roleplay Traitors (Lots of fluff, refreshing objectives on completion.)

Why not an objective pinpointer for fetch quest objects for 1-2 TC? Fetch quest should probably not be in the list of new quests given it'll usually be go get the hos gun that the other syndicate traitor already got.

On Tue, Sep 29, 2020, 11:49 AM Tlaltecuhtli notifications@github.com wrote:

Nerds on bagil like reasons to do more shit too. Though we may want some sort of incentive like getting more TC for each new completed objective.

I feel like giving TC for each completed objective would both step on the turf of contractors and be really hard to implement for things like theft objectives (or even "don't let X escape alive" objectives).

Making it TC-less, like this PR, is fine (and I could even see this being expanded to be available to all antag types). Question, though- are things like stealing an SM sliver in the pool of possible objectives?

what if we remove fetch quest obj? contractors is just better traitors

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tralezab

comment created time in 2 days

pull request commenttgstation/tgstation

[WIP] Medium Roleplay Traitors (Lots of fluff, refreshing objectives on completion.)

Nerds on bagil like reasons to do more shit too. Though we may want some sort of incentive like getting more TC for each new completed objective.

tralezab

comment created time in 2 days

pull request commenttgstation/tgstation

AIs can now select portraits as their display

This is cool but it needs the ability to change status display to the art as well. the only way people can see your picture is admeme or that traitor that has come to card you.

tralezab

comment created time in 3 days

pull request commenttgstation/tgstation

[WIP] Alternative bluespace body bag nerf

This assumes you can get to chemistry without being murdered or that they cooperate hence the drugs joke. Why put more steps for something that already costs over 10,000 research points to reach? The more of a pain in the ass something is the less you'll see it, when was the last time you saw a portable chem dispenser?

On Mon, Sep 21, 2020, 12:31 PM Winterous notifications@github.com wrote:

30 oil, 20 acid in a large beaker, tap with an igniter until the oil burns, and go once more. Put it back in dispenser, still on 10 unit input, welding fuel x2, carbon x2, hydrogen x2. Done, 10 plastic. Very quick to do.

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ATH1909

comment created time in 10 days

pull request commenttgstation/tgstation

[WIP] Alternative bluespace body bag nerf

Only if plastic gets recipe changed to use space drugs and oil because the chemists never do their job and tg shouldn't be balanced for Manuel

ATH1909

comment created time in 11 days

pull request commenttgstation/tgstation

[WIP] Alternative bluespace body bag nerf

Can you remove oxygen loss from being in a bsbb?

ATH1909

comment created time in 14 days

issue commentinorichi/tachiyomi

Change gap size between pages for "Continuous Vertical" viewer

You should be using Webtoon for that.

My apologies, Thank you that did it!

heybbygurl

comment created time in a month

issue commentinorichi/tachiyomi

Change gap size between pages for "Continuous Vertical" viewer

That would be nice, I noticed on how to fight there's a huge gap on continuous vertical and after changing backgrounds I noticed it isn't part of the scans

heybbygurl

comment created time in a month

issue commenttgstation/tgstation

Prosthetic disappearing upon return from being contractor-abducted

If they implanted you with a healing gland, its effect would eject the artificial arm and regrow an organic one. It seems like the most likely scenario here.

This is for the contractor abductor, not the regular one.

wabash1

comment created time in a month

issue openedtgstation/tgstation

Prosthetic disappearing upon return from being contractor-abducted

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Round ID:

143961

<!--- INCLUDE THE ROUND ID If you discovered this issue from playing tgstation hosted servers: [Round ID]: # (It can be found in the Status panel or retrieved from https://atlantaned.space/statbus/round.php ! The round id let's us look up valuable information and logs for the round the bug happened.)-->

Testmerges:

I can't find the place to look this up in scrubby but I believe it is the following: #52771: 'fixes arnold pizza not checking for TRAIT_NODISMEMBER' by ShizCalev at commit ba061d2287 #52681: '[Ready] CDN browser assets!' by MrStonedOne at commit a5319b90be <!-- If you're certain the issue is to be caused by a test merge [OOC tab -> Show Server Revision], report it in the pull request's comment section rather than on the tracker(If you're unsure you can refer to the issue number by prefixing said number with #. The issue number can be found beside the title after submitting it to the tracker).If no testmerges are active, feel free to remove this section. -->

Reproduction:

Had a sharpened chainsaw on my left arm, got contractor abducted, I kept it in the ninja room, upon return I lost it and it was replaced with a regular arm. This probably applies to regular prosthetics, does not apply to augments, I don't think it applies to regular abductors as they don't strip your stuff on return and I don't believe it applies to gulag either.

<!-- Explain your issue in detail, including the steps to reproduce it. Issues without proper reproduction steps or explanation are open to being ignored/closed by maintainers.-->

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created time in 2 months

pull request commenttgstation/tgstation

Removed spraycan ability to paint any object

Any way to bring back coloring clothes with crayons?

Mickyan

comment created time in 2 months

pull request commenttgstation/tgstation

Removes the pop requirement of the war op challenge beacon, makes declaring war give less TC if you're below 50 pop

Hey I don't have to adminhelp to declare war on the crew anymore on lowpop!

ATH1909

comment created time in 2 months

pull request commenttgstation/tgstation

Baystruments - I had two tgstation forks for some reason and had to delete one and that nuked the last PR

Doesn't appear to play the last note in a song

silicons

comment created time in 2 months

pull request commenttgstation/tgstation

Baystruments - I had two tgstation forks for some reason and had to delete one and that nuked the last PR

This is really nice, I notice that sometimes synthesized instruments seem to randomly slow down more than their old counterparts but that may be a potentially unrelated FREE LAG issue I was experiencing on bagil as I'm comparing that to pre merge

silicons

comment created time in 2 months

issue commenttgstation/tgstation

In game windows and pop-ups sometimes takes several seconds to load or fail entirely

It seems a lot of the time the first time I interact with a TGUI menu it works fine, the second time it locks out. Is there a way to toggle on a first time use in the TGUI at the cost of speed perhaps or to reinitialize it?

GunHog

comment created time in 2 months

issue commenttgstation/tgstation

In game windows and pop-ups sometimes takes several seconds to load or fail entirely

I get this issue all the time and it persists through clearing cache on both browser+byond, Is there anything I can do to help fix this? It only happens on TGUI and I never get the issue on regular HTML windows.

GunHog

comment created time in 2 months

pull request commenttgstation/tgstation

You can now buckle people to operating tables without needing to cuff them first

@anconfuzedrock

Good for borgs though

ATH1909

comment created time in 3 months

pull request commenttgstation/tgstation

You can now buckle people to operating tables without needing to cuff them first

Speed merge 👍

ATH1909

comment created time in 3 months

pull request commenttgstation/tgstation

Fixes the Malf borg machine's conveyors not actually moving things (or people)

Good, it was nearly impossible to convert people before

zxaber

comment created time in 3 months

pull request commenttgstation/tgstation

Remove healing skill

Why not rework the healing skill into being gained only by working on unique actual humans but make it faster overall? You fix up 30(arbitrary #) random people you get the cloak

Jared-Fogle

comment created time in 3 months

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