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rgerd/VoxelVR 2

A fully immersive shooting game

rgerd/MathCounts 1

A program designed to challenge MathCounts kids.

rgerd/PTPA-Website 1

A website for the Park Tudor Parents Association designed to remind people of tasks and events coordinated by an organization.

rgerd/The-Key-Grab 1

A simple three.js FPS!

rgerd/adaptive-image-compression 0

Using a neural net to compress images! (https://arxiv.org/abs/1705.05823)

rgerd/bloc_example 0

Example application to demonstrate the possible use-case and implementation of BloC architecture in Flutter

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Bloom Filter Implementation

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A work-in-progress dungeon crawler.

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Bump lodash from 4.17.15 to 4.17.19 Bumps [lodash](https://github.com/lodash/lodash) from 4.17.15 to 4.17.19. - [Release notes](https://github.com/lodash/lodash/releases) - [Commits](https://github.com/lodash/lodash/compare/4.17.15...4.17.19) Signed-off-by: dependabot[bot] <support@github.com>

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Bump lodash from 4.17.15 to 4.17.19 dependencies

Bumps lodash from 4.17.15 to 4.17.19. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/lodash/lodash/releases">lodash's releases</a>.</em></p> <blockquote> <h2>4.17.16</h2> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/lodash/lodash/commit/d7fbc52ee0466a6d248f047b5d5c3e6d1e099056"><code>d7fbc52</code></a> Bump to v4.17.19</li> <li><a href="https://github.com/lodash/lodash/commit/2e1c0f22f425e9c013815b2cd7c2ebd51f49a8d6"><code>2e1c0f2</code></a> Add npm-package</li> <li><a href="https://github.com/lodash/lodash/commit/1b6c282299f4e0271f932b466c67f0f822aa308e"><code>1b6c282</code></a> Bump to v4.17.18</li> <li><a href="https://github.com/lodash/lodash/commit/a370ac81408de2da77a82b3c4b61a01a3b9c2fac"><code>a370ac8</code></a> Bump to v4.17.17</li> <li><a href="https://github.com/lodash/lodash/commit/1144918f3578a84fcc4986da9b806e63a6175cbb"><code>1144918</code></a> Rebuild lodash and docs</li> <li><a href="https://github.com/lodash/lodash/commit/3a3b0fd339c2109563f7e8167dc95265ed82ef3e"><code>3a3b0fd</code></a> Bump to v4.17.16</li> <li><a href="https://github.com/lodash/lodash/commit/c84fe82760fb2d3e03a63379b297a1cc1a2fce12"><code>c84fe82</code></a> fix(zipObjectDeep): prototype pollution (<a href="https://github-redirect.dependabot.com/lodash/lodash/issues/4759">#4759</a>)</li> <li><a href="https://github.com/lodash/lodash/commit/e7b28ea6cb17b4ca021e7c9d66218c8c89782f32"><code>e7b28ea</code></a> Sanitize sourceURL so it cannot affect evaled code (<a href="https://github-redirect.dependabot.com/lodash/lodash/issues/4518">#4518</a>)</li> <li><a href="https://github.com/lodash/lodash/commit/0cec225778d4ac26c2bac95031ecc92a94f08bbb"><code>0cec225</code></a> Fix lodash.isEqual for circular references (<a href="https://github-redirect.dependabot.com/lodash/lodash/issues/4320">#4320</a>) (<a href="https://github-redirect.dependabot.com/lodash/lodash/issues/4515">#4515</a>)</li> <li><a href="https://github.com/lodash/lodash/commit/94c3a8133cb4fcdb50db72b4fd14dd884b195cd5"><code>94c3a81</code></a> Document matches* shorthands for over* methods (<a href="https://github-redirect.dependabot.com/lodash/lodash/issues/4510">#4510</a>) (<a href="https://github-redirect.dependabot.com/lodash/lodash/issues/4514">#4514</a>)</li> <li>Additional commits viewable in <a href="https://github.com/lodash/lodash/compare/4.17.15...4.17.19">compare view</a></li> </ul> </details> <details> <summary>Maintainer changes</summary> <p>This version was pushed to npm by <a href="https://www.npmjs.com/~mathias">mathias</a>, a new releaser for lodash since your current version.</p> </details> <br />

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Accessing static assets

Hello,

Let's say I would like to use static assets (such as text files, png's, etc) in a node app on Android. I noticed we have service.getProcess().exposeHostDirectory, and it feels like this would be a good way to expose a folder containing the static assets, but it's unclear where such a folder should go.

Android also gives us context.getAssets(), but it seems that Android bundles their static assets in a way that's incompatible with the more traditional file directory structure model expected by node.

Is serving static assets a supported scenario in LiquidCore?

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rgerd

issue commentLiquidPlayer/LiquidCore

Accessing static assets

Got it, makes sense. Thank you.

rgerd

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issue openedLiquidPlayer/LiquidCore

Accessing static assets

Hello,

Let's say I would like to use static assets (such as text files, png's, etc) in a node app on Android. I noticed we have service.getProcess().exposeHostDirectory, and it feels like this would be a good way to expose a folder containing the static assets, but it's unclear where such a folder should go.

Android also gives us context.getAssets(), but it seems that Android bundles their static assets in a way that's incompatible with the more traditional file directory structure model expected by node.

Is serving static assets a supported scenario in LiquidCore?

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Merge pull request #11 from tymlipari/user/rogerdis/linter Fix linter and add npm run iterate

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Fix linter and add npm run iterate
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Use poker rank module Just for funsies I wrote the hand ranking algorithm in its own npm module, which we can import. Here's the repo: https://github.com/rgerd/PokerRank

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commit sha 442e146f0af33776da1fda95f5555440105c7cf2

Merge pull request #10 from tymlipari/user/rogerdis/hand-rank Use poker rank module

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PR merged tymlipari/MRECards

Use poker rank module

Just for funsies I wrote the hand ranking algorithm in its own npm module, which we can import. Here's the repo: https://github.com/rgerd/PokerRank Pls feel free to leave code roasts in the issues section.

+43 -21

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rgerd

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pull request commenttymlipari/MRECards

Use poker rank module

Also note once this gets merged you'll have to run npm install to pull the package down!

rgerd

comment created time in 3 months

PR opened tymlipari/MRECards

Use poker rank module

Just for funsies I wrote the hand ranking algorithm in its own npm module, which we can import. Here's the repo: https://github.com/rgerd/PokerRank Pls feel free to leave code roasts in the issues section.

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Fix check boxes

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Use poker rank module Just for funsies I wrote the hand ranking algorithm in its own npm module, which we can import. Here's the repo: https://github.com/rgerd/PokerRank

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Equal value equal rank

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Pull request review commenttymlipari/MRECards

Add foundational game logic for Texas Hold'em

+/*!
+ * Copyright (c) Microsoft Corporation. All rights reserved.
+ * Licensed under the MIT License.
+ */
+
+import * as MRE from '@microsoft/mixed-reality-extension-sdk';
+import Player from './player';
+import Board from './board';
+import Deck from './deck';
+import { int } from '@microsoft/mixed-reality-extension-sdk/built/math/types';

Just curious-- were you not able to access this through some version of MRE.int or something?

maunika7

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Pull request review commenttymlipari/MRECards

Add foundational game logic for Texas Hold'em

+/*!
+ * Copyright (c) Microsoft Corporation. All rights reserved.
+ * Licensed under the MIT License.
+ */
+
+import * as MRE from '@microsoft/mixed-reality-extension-sdk';
+import Player from './player';
+import Board from './board';
+import Deck from './deck';
+import { int } from '@microsoft/mixed-reality-extension-sdk/built/math/types';
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