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jam1garner/cpp-inherit 10

A macro for inheriting Rust structures from C++ classes. Nothing valued is here.

leo60228/beatsaber-hook 2

poc for oculus quest beatsaber function hooking (il2cpp)

leo60228/3dsmirror 0

A mirror of 3DS projects hosted on GitHub Releases (which doesn't work with the 3DS's stock TLS implementation), mirroring them on GitHub Pages

leo60228/aarch64-build-box 0

Config for the Community aarch64 NixOS box [maintainer=@grahamc]

leo60228/Ahorn 0

Visual Map Maker and Level Editor for the game Celeste

leo60228/Ahorn-NSIS 0

Windows setup generator for Ahorn

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issue commenthttp-rs/surf

surf::Exception does not implement std::error::Error

Fixing this requires a breaking change. I think this should've been considered a release blocker.

dtolnay

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algorithms in own file

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PR opened lluchs/eventsource

Switch to thiserror (BREAKING)

error-chain is declining in popularity. It also, more importantly, does not implement Sync on its errors. This causes issues with popular parts of the ecosystem such as anyhow. thiserror is a minimal alternative to error-chain that fulfills this crate's needs, and implements Sync. However, error-chain is exposed in the public API, making this a breaking change. I bumped the crate version to 0.6.0.

+24 -34

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Rust client for the EventSource browser API

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pull request commentrust-lang/rust

Add aarch64-unknown-switch-libnx target

Sorry, I've been kind of procrastinating working on Rust recently. I'll start working on rebasing in the next few days (I'm getting back to my desktop on Sunday).

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haste

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clean up

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Make release builds not take a year

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MEDIA_LIST

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20020

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startedPugmatt/BedrockConnect

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pull request commentdiscord/discord-api-docs

Inline Replies

@ThatTonybo There's partially implemented client-side support in today's PTB (not rolled out yet so you have to be a Discord employee or client modder to enable): image

msciotti

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Pull request review commentreswitched/robocop-ng

Escape Markdown in clean_content calls

 async def frolics(self, ctx):         """test"""         await ctx.send("https://www.youtube.com/watch?v=VmarNEsjpDI") -    @commands.command(hidden=True, aliases=["yotld", "yold", "yoltd", "yearoflinuxondesktop", "yearoflinuxonthedesktop"])+    @commands.command(

Black, yeah.

leo60228

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PullRequestReviewEvent

PR opened reswitched/robocop-ng

Remove asyncio from requirements.txt

asyncio is bundled with Python 3.4+, and the version on PyPI may have issues with newer versions of Python on some configurations.

+0 -1

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PR opened reswitched/robocop-ng

Escape Markdown in clean_content calls

Fixes #74

+64 -19

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PR opened Society-for-Internet-Blaseball-Research/what-is-blaseball

Add Sam Rosenthal's description

Sam Rosenthal is the founder of The Game Band.

+2 -0

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Add Sam Rosenthal's description Sam Rosenthal is the founder of The Game Band.

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pull request commentgitdemocracy/gitdemocracy

Add period

image

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PR opened gitdemocracy/gitdemocracy

Add period
+2 -1

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A repo where everyone can send a PR for any text and vote for/against an PR.

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what

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push eventv6cord/VVVVVV-CE

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commit sha dc55a6e81e492f879b7edba6715bb65cd94cde4c

Actually move checks out of loop How did this ever work?

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Allow any player entity to be on the ground/roof to flip This re-adds the midair flip glitch.

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pull request commentTerryCavanagh/VVVVVV

Split flip logic from player input logic

This is a video before the change: https://youtu.be/JkW8Y0hXWk4. First, I mash the right arrow key to demonstrate the second commit, and then I mash the up arrow key to demonstrate the first commit. The top player entity was created by a script, with the bottom being the original. After these changes, the top half is now the same as the bottom half. I didn't think it was necessary to record another video to demonstrate this.

leo60228

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commit sha 4a7dfb485cf3dc7d4faf78fbdfc619438a012e80

Split out tap_left and tap_right from player input loop The game will freeze the player immediately if they release a directional button within 3 frames of pressing it. Similar to flipping, this involves global state, and will only apply to the first player entity.

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PR opened TerryCavanagh/VVVVVV

Split flip logic from player input logic

Closes #484

Changes:

Flipping only applies momentum to the player entity currently being processed. This normally wouldn't be a problem. However, flipping involves global state, and only one flip can occur per frame. This means that additional player entities don't get this boost of momentum, which feels somewhat unnatural during gameplay. This commit fixes this by splitting flip logic out of the loop over player entities, and applying the flip momentum to all player entities.

Legal Stuff:

By submitting this pull request, I confirm that...

  • [x] My changes may be used in a future commercial release of VVVVVV (for example, a 2.3 update on Steam for Windows/macOS/Linux)
  • [x] I will be credited in a CONTRIBUTORS file and the "GitHub Friends" section of the credits for all of said releases, but will NOT be compensated for these changes
+34 -22

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branch : duplicateflip

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issue openedTerryCavanagh/VVVVVV

Apply flip momentum to duplicate player entities

The player gets a boost of momentum upon flipping, in addition to the gravity change. However, this is not applied to additional players created with createentity(0,x,y). It's debatable whether this is a bug or a feature, but I believe it should be considered:

  • The current behavior is, at the very least, unexpected
  • #482 was merged, showing that improving support for duplicate player entities is, at the very least, not a non-goal
  • I don't believe any levels currently released are making use of duplicate player entities
  • Outside of contrived scenarios, I doubt this would prevent any new levels using duplicate player entities from being played in 2.2

created time in a month

issue commenthyperium/hyper

Access to the API from C?

Unwinding in OOM is undefined behavior, as alloc::alloc::handle_alloc_error is marked as #[rustc_allocator_nounwind].

bagder

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issue commentAtmosphere-NX/Atmosphere

Several Super Mario 3D All-Stars crashes and hangs

I'll report back if/when one of the issues happens again.

leo60228

comment created time in a month

issue commentAtmosphere-NX/Atmosphere

Several Super Mario 3D All-Stars crashes and hangs

I don't, oddly. Not sure why, but the fatal_errors folder is empty.

leo60228

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issue commentAtmosphere-NX/Atmosphere

Several Super Mario 3D All-Stars crashes and hangs

I can't easily reproduce this, but this happens multiple times a day for me.

leo60228

comment created time in a month

issue commentAtmosphere-NX/Atmosphere

Several Super Mario 3D All-Stars crashes and hangs

Just had the first issue happen with a completely clean Atmosphère.

leo60228

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issue commentAtmosphere-NX/Atmosphere

Several Super Mario 3D All-Stars crashes and hangs

I've wiped my Atmosphère installation and reinstalled it, I'll report back if I experience any more crashes.

leo60228

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issue openedAtmosphere-NX/Atmosphere

Several Super Mario 3D All-Stars crashes and hangs

Bug Report

What's the issue you encountered?

  1. Starting any game in 3D All-Stars has a chance of causing the game to freeze. When this happens, closing the game from the HOME Menu leads to "The software was closed because an error occurred." After this happens, trying again without a reboot leads to a fatal error. This seems to happen more often the longer the system has been running.
  2. Opening the Homebrew menu from the album while 3D All-Stars is running leads to a panic.
  3. Uploading a video to Twitter from the album while 3D All-Stars is running has a low chance of freezing the system at some point in the process, requiring a forced power-off.
  4. Viewing Controls or Actions from the minus menu in 3D All-Stars has a moderate chance of freezing the system, requiring a forced power-off.

How can the issue be reproduced?

  1. Try starting a game in 3D All-Stars.
  2. Start a game in 3D All-Stars, then go to the home menu and start the album with the configured HBL key combination.
  3. Start a game in 3D All-Stars, then go to the home menu, open the album, and attempt to upload a video to Twitter.
  4. Start a game in 3D All-Stars, press minus, then scroll down.

Crash Report

None appear to have been produced for any of the issues.

System Firmware Version

10.2.0

Environment?

  • What bootloader (fusèe, hekate, etc) was Atmosphère launched by: Reproduced with both Fusèe and Hekate.
  • Official release or unofficial build: Official release
    • 0.14.4
  • Do you have additional kips or sysmodules you're loading: MissionControl
  • Homebrew software installed:
  • Edizon 3.0.1 and 3.1.0 nightly
  • backtrace test homebrew
  • Cheats Updater
  • Daybreak
  • Fake News Injector
  • ftpd snap! 2.3.1-00c2c442
  • Goldleaf (only used for file management)
  • HB App Store
  • libnx irsensor and jit samples
  • JKSV
  • Kosmos Toolbox
  • Kosmos Updater
  • launchapplication test homebrew
  • Rust test homebrew
  • Lockpick
  • mtp-server-nx
  • nxdumptool 1.1.10 and 1.1.8 (I can't find 1.1.8 on my SD card...)
  • Reboot to Payload
  • two broken Rust test homebrews
  • sys-clk Editor
  • SysDVR Settings
  • VVVVVV-CE port
  • VVVVVV: Make and Play Edition port

Additional context?

  • emuMMC, sysMMC on 3.0.0
  • Booted via PegaScape
  • sysMMC has never been connected to the internet without a connection-blocking DNS

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Remove vibe stats from Unclassifiable Oops.

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Correct stat effects based on picture

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A list of Frequently Asked Questions for SIBR: The Society for Internet Blaseball Research

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issue commentWolfShotz/DML

Change Your License

@LagoonTheAbyssal, @qsefthuopq, and @KhottyManatee55 do not appear to have consented to the relicensing.

taciturasa

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generate raw stats

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