Antonio Román kyranet @dirigeants Spain Videogame Development student at UCM. Fast learner and enthusiast programmer in JS, TS, C#, C++, and Rust.

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feat: Downloads page

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Miguel sucks ass Let light get here!

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feat: Light is coming babyboy

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feat: Broken but more progress on blackholes The third blackhole absorved the unbreakeness of this project.

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feat: Started landing page

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misc: Initial commit

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Website for GoblinSlayer

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Options Menu (#98) * d * feat: added exit button, all textures are placeholders * src: added new image * testing * what is this * Revert "what is this" This reverts commit 2a536a81a5363ccd943325af02217f61795e4688. * New skipTurn button (#93) * New skipTurn button Also skill buttons removed * Correctly resized button * done (#96) * Defence and negative health (#94) * fix: Negative health units * fix: Unit not ending turn after move+attack * feat: Defense reworked to be percent * lint * refactor: Reworked Team, Unit, and TurnBar (#97) * misc: Reworked Team, Unit, and TurnBar Also started tweaking the controllers, they're going to need a large refactor after all. * fix: First running version of the game * fix: TurnBar not rendering correctly * fix: Per-team turn position not working cyclically * fix: Resolved crash when a unit dies * fix: Prepare after removing a unit * cleanup: Removed unused code from previous commits * fix: Sort units by their speed * Battalion attack fix (#99) * fix: Battalion attack decreases with size * rebase fix * feat: added mute and unmute, texts are placeholders * src: added icons * linting * requested changes * feat: added rise and lower volume buttons * fix: texts now being seen * feat: more functionality added * feat: added default sound system * fix: default settings working * forgot to lint * fix: adapting new constructors * fix: buttons working as they should(finally dumbass) * feat: added interactive soundIcon * lint complaining * LINTING * s * fix: moved gameobjects forgotten early * reverted change : putting variables in OptionsMenu.h gives fatal error HEAP CORRUPTION DETECTED: after Normal block (#3388) at 0x00000256025B5D50. CRT detected that the application wrote to memory after end of heap buffer. * fix: removed some global functions * feat; added atribute renderizable_ to gameObject * fix: button fixed and working * fix: Resolved lint errors

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Options Menu m: enhancement t: feature
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abstraction in everything about unit creation and fixed stat-related bugs (#109) * Factory now has only "new Battalion" and "new Commandant" * Blue team now has an abstract building. * Red team now has an abstract building * Fix: fixed stats * blue Units are created in order. * fix: units die when they reach 0 health * misc: Code clean-up * fix: Defense properly working again

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TurnManager and turn order fix (#110) * feat: Turn management abstracted from TurnBar gameObject * fix: Units now correcty ordered * azure build errors fix * misc: Gotta love fast and cozy code!

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Button animation (#111) * add: Button detects the mouse * ajust button animation

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Merge branch 'master' into OptionsMenu

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build(deps): Bump discord.js from `b532029` to `c4b7957` (#143) Bumps [discord.js](https://github.com/discordjs/discord.js) from `b532029` to `c4b7957`. - [Release notes](https://github.com/discordjs/discord.js/releases) - [Commits](https://github.com/discordjs/discord.js/compare/b5320299f79c5ccfba8dac95699d2d7202682b56...c4b79571ba5bd468c6c2b27b7c6f43d421730dd5) Signed-off-by: dependabot[bot] <support@dependabot.com>

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build(deps): Bump discord.js from `b532029` to `c4b7957` dependencies

Bumps discord.js from b532029 to c4b7957. <details> <summary>Commits</summary>

  • c4b7957 feat(Invite): add deletable getter (#3203)
  • f7f4607 docs(faq): bump to node 10.0.0 (#3224)
  • d177877 docs: update node version requirement, npm install links, add update guide (#...
  • 01c708b feat(Sharding): change waitForReady to spawnTimeout (#3080)
  • abd9d36 feat(Util): resolve text parameter of splitMessage to a string (#3212)
  • 52b4f09 fix(Structures): allow multiple extensions by checking prototype chain (#3217)
  • 1514df0 fix: emit resume event, silent disconnects, error event param (#3192)
  • cde955c fix(PresenceUpdateAction): emit presences again (#3214)
  • bccbb55 docs(Collector): specify the unit for CollectionOptions#time (#3219)
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build(deps): Bump klasa from `f086790` to `34bbdd5` (#144) Bumps [klasa](https://github.com/dirigeants/klasa) from `f086790` to `34bbdd5`. - [Release notes](https://github.com/dirigeants/klasa/releases) - [Commits](https://github.com/dirigeants/klasa/compare/f08679019cf9470869c0aef72afe7c4a23c4cd4d...34bbdd564d944153145a5a7aaf1ae5677ea7ee99) Signed-off-by: dependabot[bot] <support@dependabot.com>

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build(deps): Bump klasa from `f086790` to `34bbdd5` dependencies

Bumps klasa from f086790 to 34bbdd5. <details> <summary>Commits</summary>

  • 34bbdd5 docs: organizing tutorials (#667)
  • a986328 Chore(deps-dev): Bump docgen from 6f79a66 to e909e29 (#673)
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build(deps-dev): Bump webpack-cli from 3.3.0 to 3.3.1 (#72) Bumps [webpack-cli](https://github.com/webpack/webpack-cli) from 3.3.0 to 3.3.1. - [Release notes](https://github.com/webpack/webpack-cli/releases) - [Changelog](https://github.com/webpack/webpack-cli/blob/master/CHANGELOG.md) - [Commits](https://github.com/webpack/webpack-cli/compare/v.3.3.0...v.3.3.1) Signed-off-by: dependabot[bot] <support@dependabot.com>

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build(deps-dev): Bump webpack-cli from 3.3.0 to 3.3.1 dependencies

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Webpack-CLI v.3.3.1

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3.3.1 (2019-04-21)

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New Features

  • terser: clean old files (89e6b74)
  • terser: remove leftover files (27d5b4d)
  • terser: replace after merging master (c404655)
  • replace Uglify with Terser in generators (2b8651b)
  • use terserPlugin in loaderOptionsPlugin (14f5337)
  • use terserJsPlugin for transformations during migrate (33c6185)
  • replace uglifyJsPlugin with terserPlugin in migrate (d467f3b)
  • opencollective prompt: work on windows setting atime by code (3af73a8)
  • opencollective prompt: fix typo (c2351b1)
  • opencollective prompt: remove .lastocprint file from fs (b96ad56)
  • opencollective prompt: extract weekday to variable (790d27a)
  • opencollective prompt: set terminal cols to 80 (badc32d)
  • opencollective prompt: fix azure ci (ea0039a)
  • opencollective prompt: lint (ea906d8)
  • opencollective prompt: clear package.json modifications (f080733)
  • opencollective prompt: add prompt in postinstall script (dd9d528)

Ast

  • change tooltip property from uglify to terser (ea9e4b8)
  • replace requires and inits for uglify with terser (3011a6c)
  • replace UglifyJsPlugin with TerserPlugin (21da35f)

Chore

  • cli: move constants to a separate file (#798)
  • deps: upgrade lerna to fix vulnerabilities & update webpack-dev-server (#823)
  • docs: removes scaffolding docs from the root (8c1db03)
  • junit: reverting the junit.xml (80fd4fa)
  • tests: updated test regex, some helper scripts (#809)
  • types: add type information (#791)
  • replace instances of uglify with terser (f9cb8ce)
  • use actual package name in comment about removing uglify (b1cf4cc)
  • align file in the same way as other terserPlugin test fixtures (b6c6484)
  • remove gitHash from package.json (2af08be)

Docs

  • contributing: fixes dead link (#835)
  • opencollective prompt: improve code clarity (55992a4)
  • packages: adds downloads/month shield (6a0375a)
  • readme: adds contributors shield (958d064)
  • README: phrase change (3a11a16)
  • README: add link to webpack-scaffold-starter (e35a194)
  • README: update scaffolding links (74179b5) </tr></table> ... (truncated) </details> <details> <summary>Commits</summary>
  • d3f8e20 chore: v.3.1.1
  • f371e72 Merge pull request #847 from anshumanv/846
  • da9e732 Merge pull request #841 from pranshuchittora/docs-remove
  • cb68b1b docs(serve): link to webpack-dev-server
  • f7451d4 docs(serve): update docs to use webpack-dev-server
  • 06b4929 Remove tslint in favour of eslint (#834)
  • 8c1db03 chore(docs): removes scaffolding docs from the root
  • dc941e6 docs(contributing): fixes dead link (#835)
  • b8d5511 Merge pull request #832 from pranshuchittora/docs
  • 6a0375a docs(packages): adds downloads/month shield
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build(deps-dev): Bump @types/node from 11.13.5 to 11.13.7 (#74) Bumps [@types/node](https://github.com/DefinitelyTyped/DefinitelyTyped/tree/HEAD/types/node) from 11.13.5 to 11.13.7. - [Release notes](https://github.com/DefinitelyTyped/DefinitelyTyped/releases) - [Commits](https://github.com/DefinitelyTyped/DefinitelyTyped/commits/HEAD/types/node) Signed-off-by: dependabot[bot] <support@dependabot.com>

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build(deps-dev): Bump @types/node from 11.13.5 to 11.13.7 dependencies

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build(deps-dev): Bump ts-loader from 5.3.3 to 5.4.3 (#75) Bumps [ts-loader](https://github.com/TypeStrong/ts-loader) from 5.3.3 to 5.4.3. - [Release notes](https://github.com/TypeStrong/ts-loader/releases) - [Changelog](https://github.com/TypeStrong/ts-loader/blob/master/CHANGELOG.md) - [Commits](https://github.com/TypeStrong/ts-loader/compare/v5.3.3...v5.4.3) Signed-off-by: dependabot[bot] <support@dependabot.com>

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build(deps-dev): Bump ts-loader from 5.3.3 to 5.4.3 dependencies

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build(deps-dev): bump webpack-cli from 3.3.0 to 3.3.1 (#120) Bumps [webpack-cli](https://github.com/webpack/webpack-cli) from 3.3.0 to 3.3.1. - [Release notes](https://github.com/webpack/webpack-cli/releases) - [Changelog](https://github.com/webpack/webpack-cli/blob/master/CHANGELOG.md) - [Commits](https://github.com/webpack/webpack-cli/compare/v.3.3.0...v.3.3.1) Signed-off-by: dependabot[bot] <support@dependabot.com>

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build(deps-dev): bump webpack-cli from 3.3.0 to 3.3.1 dependencies

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Sourced from webpack-cli's releases.

Webpack-CLI v.3.3.1

Version 3.3.1 comes with infrastructure fixes and various of improvements to the repository. Full changelog found here </details> <details> <summary>Changelog</summary>

Sourced from webpack-cli's changelog.

3.3.1 (2019-04-21)

Full Changelog

New Features

  • terser: clean old files (89e6b74)
  • terser: remove leftover files (27d5b4d)
  • terser: replace after merging master (c404655)
  • replace Uglify with Terser in generators (2b8651b)
  • use terserPlugin in loaderOptionsPlugin (14f5337)
  • use terserJsPlugin for transformations during migrate (33c6185)
  • replace uglifyJsPlugin with terserPlugin in migrate (d467f3b)
  • opencollective prompt: work on windows setting atime by code (3af73a8)
  • opencollective prompt: fix typo (c2351b1)
  • opencollective prompt: remove .lastocprint file from fs (b96ad56)
  • opencollective prompt: extract weekday to variable (790d27a)
  • opencollective prompt: set terminal cols to 80 (badc32d)
  • opencollective prompt: fix azure ci (ea0039a)
  • opencollective prompt: lint (ea906d8)
  • opencollective prompt: clear package.json modifications (f080733)
  • opencollective prompt: add prompt in postinstall script (dd9d528)

Ast

  • change tooltip property from uglify to terser (ea9e4b8)
  • replace requires and inits for uglify with terser (3011a6c)
  • replace UglifyJsPlugin with TerserPlugin (21da35f)

Chore

  • cli: move constants to a separate file (#798)
  • deps: upgrade lerna to fix vulnerabilities & update webpack-dev-server (#823)
  • docs: removes scaffolding docs from the root (8c1db03)
  • junit: reverting the junit.xml (80fd4fa)
  • tests: updated test regex, some helper scripts (#809)
  • types: add type information (#791)
  • replace instances of uglify with terser (f9cb8ce)
  • use actual package name in comment about removing uglify (b1cf4cc)
  • align file in the same way as other terserPlugin test fixtures (b6c6484)
  • remove gitHash from package.json (2af08be)

Docs

  • contributing: fixes dead link (#835)
  • opencollective prompt: improve code clarity (55992a4)
  • packages: adds downloads/month shield (6a0375a)
  • readme: adds contributors shield (958d064)
  • README: phrase change (3a11a16)
  • README: add link to webpack-scaffold-starter (e35a194)
  • README: update scaffolding links (74179b5) </tr></table> ... (truncated) </details> <details> <summary>Commits</summary>
  • d3f8e20 chore: v.3.1.1
  • f371e72 Merge pull request #847 from anshumanv/846
  • da9e732 Merge pull request #841 from pranshuchittora/docs-remove
  • cb68b1b docs(serve): link to webpack-dev-server
  • f7451d4 docs(serve): update docs to use webpack-dev-server
  • 06b4929 Remove tslint in favour of eslint (#834)
  • 8c1db03 chore(docs): removes scaffolding docs from the root
  • dc941e6 docs(contributing): fixes dead link (#835)
  • b8d5511 Merge pull request #832 from pranshuchittora/docs
  • 6a0375a docs(packages): adds downloads/month shield
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build(deps-dev): bump @types/node from 11.13.5 to 11.13.7 (#121) Bumps [@types/node](https://github.com/DefinitelyTyped/DefinitelyTyped/tree/HEAD/types/node) from 11.13.5 to 11.13.7. - [Release notes](https://github.com/DefinitelyTyped/DefinitelyTyped/releases) - [Commits](https://github.com/DefinitelyTyped/DefinitelyTyped/commits/HEAD/types/node) Signed-off-by: dependabot[bot] <support@dependabot.com>

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Bump docgen from `6f79a66` to `e909e29` (#114) Bumps [docgen](https://github.com/dirigeants/docsgen) from `6f79a66` to `e909e29`. - [Release notes](https://github.com/dirigeants/docsgen/releases) - [Commits](https://github.com/dirigeants/docsgen/compare/6f79a668b051f4dd470534ad33636be061fc3c01...e909e29a7e2403ca4bf83bc0d551833abcf318ae) Signed-off-by: dependabot[bot] <support@dependabot.com>

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Bump tslint from 5.15.0 to 5.16.0 (#87) Bumps [tslint](https://github.com/palantir/tslint) from 5.15.0 to 5.16.0. - [Release notes](https://github.com/palantir/tslint/releases) - [Changelog](https://github.com/palantir/tslint/blob/master/CHANGELOG.md) - [Commits](https://github.com/palantir/tslint/compare/5.15.0...5.16.0) Signed-off-by: dependabot[bot] <support@dependabot.com>

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v5.16.0

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  • William Neely
  • Bjorn Stromberg
  • Matthew Barry
  • Neha Rathi
  • Vincent Langlet
  • rarenal
  • Greg Jednaszewski
  • Adam Postma
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  • 94f6561 Prepare release v5.16.0 (#4668)
  • 6d6a901 [quotemark] Excuse more backtick edge cases (#4642)
  • cf65288 Refactor CI config, require lockfile to be up to date (#4667)
  • 110afa0 Fix lint errors in restrictPlusOperandsRule.ts
  • 3dc40d0 Improve error message for restrict-plus-operands rule (#4635)
  • e36cc17 [unnecessary-else] Allow "else if" statements with new rule option (#4599)
  • 5272262 [no-inferred-empty-object-type] Skip test in TS > 3.4.x (#4661)
  • 2ca2f19 fix identifer to identifier typo - note missing (i) (#4657)
  • 35db430 Fix interfaceName rule (#4655)
  • d7c514e 4515 (#4656)
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commit sha d9f544a1307cabd6a000e58f7772f8153766dbb0

Bump typescript from 3.4.3 to 3.4.4 (#88) Bumps [typescript](https://github.com/Microsoft/TypeScript) from 3.4.3 to 3.4.4. - [Release notes](https://github.com/Microsoft/TypeScript/releases) - [Commits](https://github.com/Microsoft/TypeScript/commits) Signed-off-by: dependabot[bot] <support@dependabot.com>

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Bump typescript from 3.4.3 to 3.4.4 dependencies

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commit sha 8e46f22bde49ffc023d99ae1136d39e01b41456d

build(deps-dev): bump tslint from 5.15.0 to 5.16.0 (#41) Bumps [tslint](https://github.com/palantir/tslint) from 5.15.0 to 5.16.0. - [Release notes](https://github.com/palantir/tslint/releases) - [Changelog](https://github.com/palantir/tslint/blob/master/CHANGELOG.md) - [Commits](https://github.com/palantir/tslint/compare/5.15.0...5.16.0) Signed-off-by: dependabot[bot] <support@dependabot.com>

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build(deps-dev): bump tslint from 5.15.0 to 5.16.0 dependencies

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build(deps-dev): bump eslint-config-klasa from `2a808dd` to `97da41f` (#42) Bumps [eslint-config-klasa](https://github.com/dirigeants/klasa-lint) from `2a808dd` to `97da41f`. - [Release notes](https://github.com/dirigeants/klasa-lint/releases) - [Commits](https://github.com/dirigeants/klasa-lint/compare/2a808ddc9e94c9dff58e90372d9cedd02cb0ff84...97da41ffcf02082eee44f320135bf48f48c4c024) Signed-off-by: dependabot[bot] <support@dependabot.com>

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build(deps-dev): bump eslint-config-klasa from `2a808dd` to `97da41f` dependencies

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build(deps-dev): bump typescript from 3.4.3 to 3.4.4 (#46) Bumps [typescript](https://github.com/Microsoft/TypeScript) from 3.4.3 to 3.4.4. - [Release notes](https://github.com/Microsoft/TypeScript/releases) - [Commits](https://github.com/Microsoft/TypeScript/commits) Signed-off-by: dependabot[bot] <support@dependabot.com>

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Bump discord.js from `b532029` to `c4b7957` (#21) Bumps [discord.js](https://github.com/hydrabolt/discord.js) from `b532029` to `c4b7957`. - [Release notes](https://github.com/hydrabolt/discord.js/releases) - [Commits](https://github.com/hydrabolt/discord.js/compare/b5320299f79c5ccfba8dac95699d2d7202682b56...c4b79571ba5bd468c6c2b27b7c6f43d421730dd5) Signed-off-by: dependabot[bot] <support@dependabot.com>

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Bump discord.js from `b532029` to `c4b7957` dependencies

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build(deps): bump discord.js from `b532029` to `c4b7957` (#48) Bumps [discord.js](https://github.com/discordjs/discord.js) from `b532029` to `c4b7957`. - [Release notes](https://github.com/discordjs/discord.js/releases) - [Commits](https://github.com/discordjs/discord.js/compare/b5320299f79c5ccfba8dac95699d2d7202682b56...c4b79571ba5bd468c6c2b27b7c6f43d421730dd5) Signed-off-by: dependabot[bot] <support@dependabot.com>

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build(deps): bump klasa from `f086790` to `34bbdd5` (#49) Bumps [klasa](https://github.com/dirigeants/klasa) from `f086790` to `34bbdd5`. - [Release notes](https://github.com/dirigeants/klasa/releases) - [Commits](https://github.com/dirigeants/klasa/compare/f08679019cf9470869c0aef72afe7c4a23c4cd4d...34bbdd564d944153145a5a7aaf1ae5677ea7ee99) Signed-off-by: dependabot[bot] <support@dependabot.com>

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feat: Multiple sprites in a battalion (#100) * feat: Created auxiliary batallion units sprites * feat: Setting batallion size and position correctly * feat: Number of visible sprites depends on battalion size * lint: Unit and Battalion * feat: Centered lone battalion unit If there's only one visible unit sprite in the battalion, it's position is centered on the box * src: Deleted auxiliary GameObjects and added 2 renderframe calls * src: Reduced code in auxiliary rects creation in render * src: Reduced more code in render method * feat: Created auxiliary batallion units sprites * feat: Setting batallion size and position correctly * feat: Number of visible sprites depends on battalion size * lint: Unit and Battalion * feat: Centered lone battalion unit If there's only one visible unit sprite in the battalion, it's position is centered on the box * src: Deleted auxiliary GameObjects and added 2 renderframe calls * src: Reduced code in auxiliary rects creation in render * src: Reduced more code in render method * fix: Commander icon rendering under health bar * fix: Battalion rendering correctly during Tween movement * fix: Minor changes * fix: deleted useless method in Battalion * fix: deleted calls to useless method * misc: Better render positions * misc: Formatted code

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Fix art (#104) * add: text skip button * add: ESC resume * fix: bug ESC * fix: lint * fix: lint 2 * improved the code * fix : requested

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abstraction in everything about unit creation and fixed stat-related bugs (#109) * Factory now has only "new Battalion" and "new Commandant" * Blue team now has an abstract building. * Red team now has an abstract building * Fix: fixed stats * blue Units are created in order. * fix: units die when they reach 0 health * misc: Code clean-up * fix: Defense properly working again

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abstraction in everything about unit creation and fixed stat-related bugs m: enhancement t: bugfix
+141 -202

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abstraction in everything about unit creation and fixed stat-related bugs (#109) * Factory now has only "new Battalion" and "new Commandant" * Blue team now has an abstract building. * Red team now has an abstract building * Fix: fixed stats * blue Units are created in order. * fix: units die when they reach 0 health * misc: Code clean-up * fix: Defense properly working again

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Fix art (#104) * add: text skip button * add: ESC resume * fix: bug ESC * fix: lint * fix: lint 2 * improved the code * fix : requested

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feat: Multiple sprites in a battalion (#100) * feat: Created auxiliary batallion units sprites * feat: Setting batallion size and position correctly * feat: Number of visible sprites depends on battalion size * lint: Unit and Battalion * feat: Centered lone battalion unit If there's only one visible unit sprite in the battalion, it's position is centered on the box * src: Deleted auxiliary GameObjects and added 2 renderframe calls * src: Reduced code in auxiliary rects creation in render * src: Reduced more code in render method * feat: Created auxiliary batallion units sprites * feat: Setting batallion size and position correctly * feat: Number of visible sprites depends on battalion size * lint: Unit and Battalion * feat: Centered lone battalion unit If there's only one visible unit sprite in the battalion, it's position is centered on the box * src: Deleted auxiliary GameObjects and added 2 renderframe calls * src: Reduced code in auxiliary rects creation in render * src: Reduced more code in render method * fix: Commander icon rendering under health bar * fix: Battalion rendering correctly during Tween movement * fix: Minor changes * fix: deleted useless method in Battalion * fix: deleted calls to useless method * misc: Better render positions * misc: Formatted code

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fix: Resolved all "click blinds". (#108)

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SkipTurnButton moved to PlayerController (#105) * refactor: SkipTurnButton moved to PlayerController * oops

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Commander death (#95) * feat: Game ends on commander death Memory leaks still pending to fix * Requested changes * Removing innecesary code https://i.pinimg.com/736x/b4/1c/27/b41c27bddf4b52d0e69ad12d421dab14--an-idiot-funny-shit.jpg * Moar requested changes

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Button changes in game (#102) * Added: option to put text in button * Fix: text invisible error * Fix: button text size error * Added: ButtonText class * Fix: button size adjustment * Added: option to put text in button * Fix: text invisible error * Fix: button text size error * Added: ButtonText class * Fix: button size adjustment * Fix: button text position and size * lint * lint * lint * Deleted: unused area * Fix: button Update() error * fix : error GonzaloStupid * Fix: Button issues

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refactor(Button): Simplified code (#107) * refactor(Button): Simplified code * lint: Added missing copyright header

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Antonio Román

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refactor(Button): Simplified code (#107) * refactor(Button): Simplified code * lint: Added missing copyright header

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PR merged kyranet/Drakhtar

refactor(Button): Simplified code m: enhancement t: bugfix

Adds all the internally-requested changes for #102.

+39 -33

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kyranet

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Kyra

commit sha 7df9899ffbf1a22f80c78704926a1a271741afe6

lint: Added missing copyright header

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refactor(Button): Simplified code m: enhancement t: bugfix

Adds all the internally-requested changes for #102.

+37 -33

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6 changed files

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create barnchkyranet/Drakhtar

branch : simpler-buttons

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delete branch kyranet/Drakhtar

delete branch : ButtonBranch

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delete branch : commander-death

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onaranjoUCM

commit sha 1954234114532fc713573e024057876d89f5d288

Commander death (#95) * feat: Game ends on commander death Memory leaks still pending to fix * Requested changes * Removing innecesary code https://i.pinimg.com/736x/b4/1c/27/b41c27bddf4b52d0e69ad12d421dab14--an-idiot-funny-shit.jpg * Moar requested changes

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PR merged kyranet/Drakhtar

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Commander death m: enhancement t: feature

Memory leaks still pending to fix

+35 -9

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onaranjoUCM

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Pull request review commentkyranet/Drakhtar

Commander death

 void Commander::onSelect() {   } } -void Commander::moveToBox(Box *box) {+void Commander::kill() {+  Unit::kill();+  int currentScene =+      reinterpret_cast<GameScene*>(Game::getSceneMachine()->getCurrentScene())
      reinterpret_cast<GameScene*>(getScene())
onaranjoUCM

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Pull request review commentkyranet/Drakhtar

Commander death

 void Commander::onSelect() {   } } -void Commander::moveToBox(Box *box) {+void Commander::kill() {+  Unit::kill();+  if (health_ == 0) {

¿Protección para los zombies caminantes? 😱😱

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onaranjoUCM

commit sha 85b06dbda20a285ae4aae258391255510c6e73c0

SkipTurnButton moved to PlayerController (#105) * refactor: SkipTurnButton moved to PlayerController * oops

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Antonio Román

commit sha 37c23a3905085019f719d4fe5bfccc6d5d30e314

Merge branch 'master' into batallion-sprites

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Pull request review commentkyranet/Drakhtar

Options Menu

+[LocalizedFileNames]

¿Qué es esto?

MiguelZh

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Pull request review commentkyranet/Drakhtar

Options Menu

 class SDLAudioManager final : public AudioManager {   void fadeOutChannel(int channel, int ticks);   void fadeOutMusic(int ticks); +  // check if its muted+  bool getMuted();+  void setMute(bool mute);+  void checkMuted();

This should be private, as it's only used internally.

MiguelZh

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Pull request review commentkyranet/Drakhtar

Options Menu

 void SDLAudioManager::fadeOutChannel(const int channel, const int ticks) { }  void SDLAudioManager::fadeOutMusic(const int ticks) { Mix_FadeOutMusic(ticks); }++bool SDLAudioManager::getMuted() { return muted_; }++void SDLAudioManager::setMute(bool mute) {+  muted_ = mute;+  checkMuted();+}++void SDLAudioManager::checkMuted() {
const auto volume = muted_ ? 0 : 80;
const auto instance = getInstance();

instance->setChannelVolume(volume, 0);
instance->setChannelVolume(volume, 1);
instance->setMusicVolume(volume);
MiguelZh

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onaranjoUCM

commit sha 85b06dbda20a285ae4aae258391255510c6e73c0

SkipTurnButton moved to PlayerController (#105) * refactor: SkipTurnButton moved to PlayerController * oops

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Antonio Román

commit sha 615de8964c25b0cfb5a0a176398caa35ecb017c4

Merge branch 'master' into OptionsMenu

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onaranjoUCM

commit sha 85b06dbda20a285ae4aae258391255510c6e73c0

SkipTurnButton moved to PlayerController (#105) * refactor: SkipTurnButton moved to PlayerController * oops

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PR merged kyranet/Drakhtar

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SkipTurnButton moved to PlayerController
+16 -8

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onaranjoUCM

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Pull request review commentkyranet/Drakhtar

Fix art

 void Scene::end() {  void Scene::resume() {   paused_ = false;-  for (const auto gameObject : getGameObjects()) gameObject->setActive(true);+  for (const auto gameObject : getGameObjects()) {+    gameObject->setActive(true);+    if (getGameObjects().back() == gameObject) gameObject->destroy();

Esto se puede quitar, sólo necesitas hacer getGameObjects().back()->destroy();

GonzaPM7

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Antonio Román

commit sha 7500005b7b9b30778392cd288566ba511eaa3911

misc: Reworked Controllers (#101) * wip: Process in Controller rework * feat: Added the foundation for AI and MP controllers * fix: Resolved build problems, more progress on controllers * lint: The Fallen Green Tick * fix: First working version with team-scoped controllers * fix: Cells not rendering after the first turn Turns out I forgot that cells are drawn as soon as finish is called * fix: Resolved crash when all the units from a team die * fix: Resolved some critical bugs

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Kreksu

commit sha c8bb9dc9b1eda7680a793fada8e5bd2ecdc7a55f

feat(Assets): More animations, re-added BlueValar (#103)

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Miguel Zhefan Ye Ye

commit sha e7470d8fb1c0fc7d745e2369306a296cb906fb9d

Unit stat pop up in recruitment (#85) * beta * fix: somethings pops up when box clicked * letfover work * fix: recruitmentStat properly fixed and unit detected * linting * feat: text displayed * fix: formatting * feat: clicking on statBox will remove it from the render * the lint begins * hell no * suck my toes * feat: ListenerOnHover * fix: compile errors, Hover not detected * d * Revert "d" This reverts commit 3d49190de81d139e63c117c2bbef46f851624160. * fix: UnitStoreController hast double Listener now and working * restructured recruitmentScene * Renamed UnitStoreController to StoreListener * fix: RecruitScene doesn't crash upon exit * StatPopUp works * RecruitmentStat shows proper stats * proper flow path restored * Revert "proper flow path restored" This reverts commit ce94c6b1815d48d677a3bc7705176d87b071cc9a. * changed statBox * Warning: the warnings are warned multiple times

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Antonio Román

commit sha 2aba418296e5b8c7bdce03e22b52c03a847b6c18

Merge branch 'master' into batallion-sprites

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Kreksu

commit sha c8bb9dc9b1eda7680a793fada8e5bd2ecdc7a55f

feat(Assets): More animations, re-added BlueValar (#103)

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Miguel Zhefan Ye Ye

commit sha e7470d8fb1c0fc7d745e2369306a296cb906fb9d

Unit stat pop up in recruitment (#85) * beta * fix: somethings pops up when box clicked * letfover work * fix: recruitmentStat properly fixed and unit detected * linting * feat: text displayed * fix: formatting * feat: clicking on statBox will remove it from the render * the lint begins * hell no * suck my toes * feat: ListenerOnHover * fix: compile errors, Hover not detected * d * Revert "d" This reverts commit 3d49190de81d139e63c117c2bbef46f851624160. * fix: UnitStoreController hast double Listener now and working * restructured recruitmentScene * Renamed UnitStoreController to StoreListener * fix: RecruitScene doesn't crash upon exit * StatPopUp works * RecruitmentStat shows proper stats * proper flow path restored * Revert "proper flow path restored" This reverts commit ce94c6b1815d48d677a3bc7705176d87b071cc9a. * changed statBox * Warning: the warnings are warned multiple times

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Antonio Román

commit sha 422872e5fe6446b81ec5e1a5ee338f0ef4090090

Merge branch 'master' into OptionsMenu

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