Ask questionsConnectivity issues with Yoke over Wifi
Has anyone else experienced disconnects when using yoke via Wifi? To get good connectivity? I usually use USB tethering and connect manually, which seemed to be the only way for yoke to work reliably. Perhaps it would be sensible to get rid of the UDP over IP communication and instead use direct USB (and potentially bluetooth).
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By the way, when we do, we should use more bits for the axes events. Yoke expects integers in [1, 32768] and jstest-gtk always reports within [-32767, 32767]; any 15-bit or 16-bit range would be a better match than the 8-bit values we're using now, at no cost of speed
While I think that 1 byte of precision is enough for almost all cases (I'm not aware of any program that expects more precise input from a real gamepad/joystick/racing wheel), I'm not against increasing it either. If you want to, go ahead and increase it.
That's unrelated to this issue, though, so I'm going to close it now.
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