Ask questionsPython Implementation of the Automerge Server?

Hi, I am working on the Jupyter Realtime Collaboration project ( and one of the requirement is to avoid Node.js as dependency for the user (we set Python only as dependency).

I understand that the Automerge Server requires Node.js.

Are there any plan or ways to have a Python implementation of the Automerge server?


Answer questions HerbCaudill

@echarles I think it's helpful to break down the services that a server traditionally provides and rethink how you might meet those needs in a peer-to-peer context.

  • Relaying: One big advantage of a server is simply that it has a stable public IP address, so you never have any trouble making a connection with it from anywhere on the internet. It's theoretically possible for Alice's laptop to communicate directly over the internet with Bob's phone, but with the standards we have today (WebRTC etc.) it's really hard to pull off reliably in practice. It's a lot easier for Alice and Bob both to connect if there's a known, stable, public endpoint that they can each connect to, which can then act as an intermediary. As @ept's example above shows, this kind of "server" can be exceedingly simple - it's not really a server, and it needn't know anything about Automerge. All it needs to do is establish that Alice and Bob are interested in the same topic, and then pipe their sockets together and let them chat away. In Cevitxe we call this a "signal server" - perhaps "relay server" would be more descriptive.

  • Availability: Another advantage of a server is that it's always turned on and always online, Alice's laptop and Bob's phone may very well be switched off or offline at any given time, and if they can only synchronize when they're both online, it can be hard to work asynchronously. Rather than create a whole new server codebase to address this need, I like the idea of creating an always-on version of your client that you can deploy somewhere, and that can reliably persist its state using a traditional database or something. I haven't actually done this - it's on the roadmap for Cevitxe. I'd be curious to know if anyone else has actually done this.

  • Authentication: The relay server approach described above can provide a very basic sort of security, in the sense that it will only connect two peers if they both request the same topic (a.k.a. channel or document key). This can be good enough for many purposes, especially if that key is long and randomly generated. But it doesn't give the kind of fine-grained permissions control that a lot of applications require, and there's not an obvious remedy if it's compromised. One solution would be to add basic OAuth authentication to the signal server; I sketched out a possible design for that here. I eventually decided against that approach in favor of a completely decentralized solution. I've been fleshing this out for the past few months in a separate project called taco-js.


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