Ask questionsnode: command not found [iOS]
I've been trying to track down a way to reliably inject an environment variable or update
PATH used by xcodebuild when kicking off phasescriptexecution for LiquidCore.
It appears the root cause of my problems are that I'm using
nvm and so my node bins are not global. I was trying to figure out a more elegant solution, i.e. specifying
NODE_BIN_PATH etc as a user defined environment variable in build settings (in particular those appear to be ignored when building modules) or the like but keep hitting walls.
I'm mostly creating this issue for posterity and for any other poor souls down the line as it seems the ideas I was exploring might not even be possible at the moment according to a related thread.
Anyway, I suppose I'll just give up for now and add a symlink in /usr/local/bin.
Answer questions ericwlange
Interesting. I am also using
nvm and it never occurred to me that the build script is ignoring that.
This is the only place that it matters, though, no? You could change the line to:
nvm use xxx line should do what you want but I haven't tried it.
Is there somewhere else it causes a problem?
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