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hamiltonia/Notepads 0

A modern, lightweight text editor with a minimalist design.

hamiltonia/react-native-windows 0

A framework for building native Windows apps with React.

hamiltonia/uwp-cpp-examples 0

Windows 10 UWP C++ examples

hamiltonia/Watchman 0

Code for AIY Vision face-tracking eye mechanism

hamiltonia/Xaml-Controls-Gallery 0

This app demonstrates the controls available in the Fluent Design System and Xaml.

issue openedmicrosoft/PowerToys

Xbox Game Bar spelled incorrectly

<!-- Important: When reporting BSODs or security issues, DO NOT attach memory dumps, logs, or traces to Github issues. Instead, send dumps/traces to secure@microsoft.com, referencing this GitHub issue. -->

ℹ Computer information

  • PowerToys version: v0.18.2
  • PowerToy Utility: Shortcut Guide
  • Running PowerToys as Admin: No
  • Windows build number: 19041.508

📝 Provide detailed reproduction steps (if any)

  1. Press and hold the Windows key
  2. Shortcut view shows

✔️ Expected result

G - "Open Game bar" is in the list of shortcuts,

❌ Actual result

G - "Open Game Bar" (capital B) should be shown

I know it's small, but we worked for that B (it's also incorrect in some places in Windows, we'll fix that soon).

created time in 9 hours

issue closedgraham-jessup/Watchman

wiring diagram missing?

I don't see any reference to wiring diagram, can you please share how you're connecting the two raspberry pi, and laser LED including mosfet?

closed time in 5 days

hamiltonia

issue commentgraham-jessup/Watchman

wiring diagram missing?

Thanks much for the diagrams, I'm still plugging away in my spare time. Up and running but badly out of focus :D

hamiltonia

comment created time in 5 days

issue commentmicrosoft/XboxGameBarSamples

[BUG] Sample Package.appxmanifest, does not describe as it is.

Hi @visionarylab - it's not clear to me what you're reporting here. Widget1 is the primary widget opened, Widget1Settings is the widget which is opened when using the settings button in the title bar of Widget1. Are you reporting that the description of what they are is not clear? Not sure what you would want swapped.

visionarylab

comment created time in 21 days

issue closedmicrosoft/XboxGameBarSamples

This is close to the greatest recording software known to man.. except

Where is 1. My volume levels for my mic? and 2. more importantly and the purpose of this entire feedback... CAN I GET A NOISE GATE PLEASE??

Is your feature request related to a problem? Please describe. A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] The problem is when I'm not talking .. you can hear the static in the room

Describe the solution you'd like A clear and concise description of what you want to happen. Just need either a widget or a function built in to add a noise gate on your microphone...

Describe alternatives you've considered A clear and concise description of any alternative solutions or features you've considered. Recording my audio seperately in my DAW.. Works but crazy long process plus lining up plus many errors and things can go wrong from here to there.. Tried Muffling the sound of my pc.. Rediculously impossible.. TRIED getting a whole NEW recording software even though this ones damn near perfect.. Why cant yall just add a quick feature?

Additional context Add any other context or screenshots about the feature request here. I think I've made my point Thanks for listening and hopefully solving this =)

Much love~

closed time in 21 days

bobsangry

issue commentmicrosoft/XboxGameBarSamples

This is close to the greatest recording software known to man.. except

I've filed a bug directly against Game Bar for this, closing this issue as this is not directly related to the SDK.

VSO 29138874

bobsangry

comment created time in 21 days

push eventhamiltonia/Watchman

graham-jessup

commit sha 1c8ab7723bf437c106a19a33566cd6daeba033d4

Added missing Crosshair_black file Crosshair_black png is used as an image overlay to tune the servo mechanism

view details

push time in 24 days

issue commentgraham-jessup/Watchman

wiring diagram missing?

Great - thanks! I didn't even think that was a thing. I found some articles on Raspberry Pi to Arduino via USB, I'll see if I can figure it out.

hamiltonia

comment created time in a month

issue commentgraham-jessup/Watchman

wiring diagram missing?

From what I can see these are the pins, does that look right?

Arduino UNO: 0(RX), 1(TX) Raspberry Pi Zero: 10 (RX), 8 (TX)

Also did you just solder directly to the vision bonnet, or some other magic?

hamiltonia

comment created time in a month

issue openedgraham-jessup/Watchman

crosshair image missing

the code references a crosshair image ('Crosshair_Black.png') for live preview, can you please include in repo, or define attributes for recreation?

created time in a month

issue openedgraham-jessup/Watchman

wiring diagram missing?

I don't see any reference to wiring diagram, can you please share how you're connecting the two raspberry pi, and laser LED including mosfet?

created time in a month

fork hamiltonia/Watchman

Code for AIY Vision face-tracking eye mechanism

https://grahamjessup.com/watchman/

fork in a month

issue commentmicrosoft/XboxGameBarSamples

[SDK BUG] MinWindowSize/MaxWindowSize works unexpectedly

The fix was internal to Game Bar and the SDK.

BloodmageThalnos

comment created time in a month

issue commentmicrosoft/XboxGameBarSamples

[Question] Setting widget position

This is not currently supported, we have it in our backlog but have not committed to how or when we will implement it.

Can you describe your scenario more? Would you want this for the first run experience, or you want to be able to override where a user has placed your widget (and why)?

dynamiquel

comment created time in 2 months

issue commentmicrosoft/XboxGameBarSamples

[SDK BUG] Pinned widgets capture mouse when minimized

We're not currently planning to allow arbitrary activation as it would be too easy to abuse. What if only the user could set what apps should activate the widget?

One of the areas we're investigating for many scenarios is providing the user ability to determine capabilities (e.g can a widget use the microphone, know which game is playing, show notifications, launch other widgets, etc.), this would also need to be considered.

fix the issue where the minimized widget doesn't take input You mean where the minimized widget takes input, right? Because that's the issue I'm facing.

A pinned widget should not take input when minimized.

Dawider10

comment created time in 3 months

issue commentmicrosoft/XboxGameBarSamples

[SDK BUG] Pinned widgets capture mouse when minimized

It would be nice if the widget could open automatically after opening the application.

We're working on a feature that would allow for an application to activate Game Bar and a widget, but this would require that your application is installed with the widget in the same package. It doesn't sound like this is the case for you. We're not currently planning to allow arbitrary activation as it would be too easy to abuse.

I need to display some information incessantly and hide it in some scenarios. When it comes to my other project, which displays some information from time to time

I sounds like the ability to minimize and restore your pinned widget through the API should meet your needs, assuming we fix the issue where the minimized widget doesn't take input (which we just checked in the fix for, but won't be available broadly until the 20.08 release). However we will not allow you to programmatically pin/unpin or change the click-through state, we believe these are actions only a user should control.

Dawider10

comment created time in 3 months

issue commentmicrosoft/XboxGameBarSamples

[SDK BUG] MinWindowSize/MaxWindowSize works unexpectedly

Should be fixed in the current 20.06 release - please let us know if you're still seeing this.

BloodmageThalnos

comment created time in 3 months

issue closedmicrosoft/XboxGameBarSamples

[SDK BUG] MinWindowSize/MaxWindowSize works unexpectedly

Describe the bug MinWindowSize function do not work expectedly, and MaxWindowSize function makes the program crash.

To Reproduce Steps to reproduce the behavior:

  1. Clone and build WidgetAdvSample
  2. Debug in x64 mode; Win+G
  3. Click on SetMinWindowSize (behavior 1)
  4. Click on SetMaxWindowSize (behavior 2)

Behavior & Screenshots

  1. after MinWindowSize({800, 600}), the window can be resized to very small. gamebar1
  2. after MaxWindowSize, nothings happens. But when you try to resize or drag the window, the whole game bar crashed (how can i get the crash log?).

Desktop:

  • OS version: Windows 10 2004 build 19041.264
  • Game Bar version 5.320.5291.0
  • SDK version: XboxGameBar v5.1.200401003
  • Target platform version: Windows 10.0.19041.0 (Tried 10.0.17763.0 also)

closed time in 3 months

BloodmageThalnos

issue commentmicrosoft/XboxGameBarSamples

Feature request: Widget Title Bar Navigation Actions

Tracking: VSO 27480391

MarconiGRF

comment created time in 3 months

issue commentmicrosoft/XboxGameBarSamples

[SDK BUG] Pinned widgets capture mouse when minimized

Marking as a bug because minimized widgets should not restore when moving into pinned mode. Should consider a new issue for relevant feature requests coming from this.

Dawider10

comment created time in 3 months

issue commentmicrosoft/XboxGameBarSamples

[SDK BUG] Pinned widgets capture mouse when minimized

I thought that minimizing would be the solution. I thought it would hide the widget and stop capturing the mouse.

Are you calling GameBarWidget::MinimizeAsync()? If so when? It sounds like you're trying to minimize at some point (after you receive the GameBarDisplayModeChanged event?) and the widget is not minimized, hence intercepting click events. If so we'd need to evaluate if the minimize event is working properly when in pinned mode.

This brings some other questions to mind:

  • How does your widget react when not over the top of your own application? Do your application use foreground or some other mechanism to determine the user has it focused, and give this information to the widget?
  • If you own the other application why do you need Game Bar for this? Why not build an overlay system into your application?

What I would also want to do is opening a widget in pinned state so user doesn't have to pin it manually. My widgets are supposed to be an overlay for the underlying app. I would like to achieve a seamless usage without having to constantly open the Game Bar.

Yes - however our platform isn't designed, nor can it support this model right now. There are both technical, security and user experience issues we need to work through. The technical issues are currently not solvable without larger changes to the OS and Game Bar, I don't expect we'll be able to support this soon.

In the near future we are looking at mechanisms for widgets to provide notifications to the user. Can you describe the scenario and what information you wish to convey to your user in these situations? Possibly they could help in your situation.

Dawider10

comment created time in 3 months

issue commentmicrosoft/XboxGameBarSamples

[SDK BUG] Pinned widgets capture mouse when minimized

I see now - are you intentionally hiding content in your widget when pinned? Do you have some use case where the widget would show something when pinned, but not all the time? To me this looks like a case where the widget should not allow the pinned state if it doesn't plan to show something when pinned. I.e. don't hide your content when pinned, or attempt to managed the pinned state on your own.

Re: getting a out of the way when I would disturb the normal usage of the app, Game Bar has no way to understand the users intent, we do not know if the user intends to interact with the widget or the app. The intent is for the widgets usage to be clear, none of the Game Bar widgets allow themselves to be fully transparent when pinned for this reason - we want the user to know that the widget is there so that it makes sense why they can't click through it.

Long term we also want to allow per-widget click through settings; possibly then we could allow the widget to manage the click-through state on their own to allow for cases where they're transparent (or minimized) with no interaction, vs. visible. This is not currently possible due to other technical constraints that we can't modify at this time.

Dawider10

comment created time in 3 months

issue commentmicrosoft/XboxGameBarSamples

[SDK BUG] Pinned widgets capture mouse when minimized

Hi @Dawider10 - we call the ability to click-through a widget (wait for it...) click-through mode. In the home bar at the top you'll notice a button that has a mouse icon. In your image it shows as click-through disabled, that is: the mouse is enabled and you can interact with your widget when it is pinned. If you enable click-through, the mouse icon becomes disabled, and afterwards all widgets will no longer respond to mouse input when pinned.

Dawider10

comment created time in 3 months

issue commentmicrosoft/XboxGameBarSamples

[QUESTION] What's the themesource that supports Xbox Gamebar theme?

XboxGameBarWidget exposes an ElementTheme property and event for when it changes.

https://docs.microsoft.com/en-us/gaming/game-bar/api/xgb-widget#game-bar-state

sliptrixx

comment created time in 3 months

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