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cybervaldez/examples 0

Demos and examples for Riot and submodules

cybervaldez/xstate 0

State machines and statecharts for the modern web.

issue commentpixijs/pixi-spine

Type definition error in Spine.visible

A fix to this would be much appreciated. We are now stuck with typescript v3.x because of this. 😭

aktriver

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issue closedpixijs/pixi-spine

how realize physics effect on pixi-spine?

I want to use pixi-spine with physics effect, how should I do? thx :-)

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W-went

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issue commentpixijs/pixi-spine

change all attachments in one slot during animation

ok, if it works in editor, it should also work here. Where did you get pixi-spine (which version is it) ?

wnbupt

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issue commentpixijs/pixi-spine

change all attachments in one slot during animation

Is it even possible with any other spine runtime?

Does the animation work in editor?

Sorry, I only try it with pixi/spine runtime. In spine editor, the animation works well.

wnbupt

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issue commentpixijs/pixi-spine

change all attachments in one slot during animation

Is it even possible with any other spine runtime?

wnbupt

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issue openedpixijs/pixi-spine

change all attachment in one slot during animation

Hello, my problem is that my spine model contains two placeholders(fHandR_base, fHandR_up) in one slot(fHandR). During the animation called A, the two placeholders' attachments will switch. I want to change both two attachments' texture during animation A, But the result is that I can only change the attachment which is showing at the moment I change, and the hidden attachment can not be changed.

image

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issue commentpixijs/pixi-spine

2.1.11 breaks flip

it's when it's flipped horizontally:

hoodie.skeleton.scaleX = -1;

I've noticed it in the idle animation:

hoodie.state.setAnimation(0, 'idle', true);
geddski

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issue commentpixijs/pixi-spine

how realize physics effect on pixi-spine?

You'll get the same answer for every other spine runtime, whether its unity or construct2 or cocos2d, or something else

W-went

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issue commentpixijs/pixi-spine

how realize physics effect on pixi-spine?

Oh, its easy !

  1. Just take your favorite physics engine (p2, box2d, whatever)
  2. learn how to make game engine that uses both pixi and this physics and copies values from one to another , like i do in this absolutely easy demo for novices - https://codesandbox.io/s/unruffled-haze-l4tlj
  3. Add spine to the mix, add constraints based on bones, map every spine aspect you want your physics connect to.
  4. Voila! Its done!
W-went

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issue commentpixijs/pixi-spine

2.1.11 breaks flip

Thanks! Is it buggy in starting state or in particular animation?

geddski

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issue openedpixijs/pixi-spine

how realize physics effect on pixi-spine?

I want to use pixi-spine with physics effect, how should I do? thx :-)

created time in 11 days

issue commentpixijs/pixi-spine

2.1.11 breaks flip

@ivanpopelyshev if you have a demo I can modify I'd be happy to. Or if you'd rather, here is a spine object where you can see the distortion when flipped. (worked fined in pixi-spine 2.1.10 but not in 2.1.11)

https://drive.google.com/file/d/1CtxTDH3FCNtFsI2i_b61mDsnbEpmhSAq/view?usp=sharing, https://drive.google.com/file/d/1WSgpzp4UFymvRSv1qOG6hqWBHdtYl8GH/view?usp=sharing, https://drive.google.com/file/d/1cgRdyX-zSVxyjvnHUP5B_sBAn60knhQO/view?usp=sharing

geddski

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issue commentpixijs/pixi-spine

2.1.11 breaks flip

@ivanpopelyshev working on it, but having a hard time creating a demo. Pixi loader seems incompatible with services like codesandbox. So I'm switching to a local repo but having trouble now with pixi-spine's requirement of a global PIXI object.

geddski

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issue commentpixijs/pixi-spine

2.1.11 breaks flip

@ivanpopelyshev oh thanks for the reminder! I'll whip it up now.

geddski

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issue commentpixijs/pixi-spine

2.1.11 breaks flip

@geddski please?

geddski

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Update readme.md

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issue commentpixijs/pixi-spine

Spine versioning issues

Yes, that's also good idea, into the core it will go.

st3v0

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issue commentpixijs/pixi-spine

Spine versioning issues

The other issue of course is heaven. We managed to get that working sort of by doing something similar. However it would be nice if two-tone tinting was in the pixi-spine core. Maybe a setting flag to enable it or something. I only argue this since it's a feature which spine already has built in, and I can't figure out why it would be left as a separate project, when it's already a built-in feature.

st3v0

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issue commentpixijs/pixi-spine

Spine versioning issues

Actually , very good idea to spawn npm pixi-spine-37, pixi-spine-38 and pixi-spine-40

st3v0

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