A simple, portable and somewhat powerful C++ game engine
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A collection of scripts and hacks that probably aren't helpful to anyone else
Simple Rust converter from .obj to my mesh format
Optional dependencies repository for dojo
A bunch of scripts made for Kerbal Space Program + kOS
2D physics engine for games
hacky webapp that makes Base64 passwords from an unique file/domain pair
Wow, I don't think anyone ever fixed a bug I reported with a video showcase, I don't even know what to say :)
Thanks for fixing this so quickly! It looks like it does allow me to , I'll try it when the new version is out.
And thanks again for making Alt Tab, I was using Contexts but I had a few issues with it. This one is so much better!
comment created time in 2 months
Describe the bug
First of all I'm really not sure if this is a bug or a feature request... but if you squint you could see it as an accessibility problem for widescreen users, so it may be a bug :)
When using an ultrawide monitor (eg. 5122x1440), there is no ideal setting for the window size. The default 80% is e x t r e m e l y w i d e, and reducing it to a % where it would make sense causes the height to be too small and needlessly hide rows.
Screenshots / video
This is what 80% looks like:
And this is what the width I would like (15%) looks like:
Now the width is ok, but it's not high enough and it's hiding rows for no reason.
I think the issue here is that width and height should be decoupled... and personally I think that defining the width using a % doesn't work well if someone uses many different screens with their Mac, the panel's size will be all over the place. For my use case where I want a column of options, setting a max size in pixels would be much nicer.
Steps to reproduce the bug
- Find an ultrawide monitor
- Try to use Alt Tab and fiddle with the Max Size %
- See the above
created time in 2 months