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issue commentreciate/BruhEye

Status

I was under impression that since it's an emulator, it can be used to bypass BattlEye, like it is mentioned here:

The following video contains a live demonstration of my BottlEye project being used in the BattlEye-protected game Fortnite. In the video I live debug fortnite while playing online to prove that BattlEye is not loaded.

TibiaBaker

comment created time in 17 days

issue openedreciate/BruhEye

Status

Does it still work? Would you mind writing a short tutorial on how to apply this?

created time in 24 days

issue closedtibiamaps/tibia-maps-script

Too little files

I'm not sure this is working… I run this script on the data downloaded from tibia-map-data repo, and this is the list of files that the script generated:

27.09.2020  23:56           111 369 minimapmarkers.bin
27.09.2020  23:56             4 499 Minimap_Color_81152_113408_9.png
27.09.2020  23:56             9 019 Minimap_Color_81152_115968_9.png
27.09.2020  23:56            10 927 Minimap_Color_81152_118528_9.png
27.09.2020  23:56            11 091 Minimap_Color_81152_121088_9.png
27.09.2020  23:56            16 828 Minimap_Color_81152_123648_9.png
27.09.2020  23:56            15 591 Minimap_Color_81152_126208_9.png
27.09.2020  23:56             8 478 Minimap_Color_81152_128768_9.png
27.09.2020  23:56            11 068 Minimap_Color_81152_131328_9.png
27.09.2020  23:56             8 403 Minimap_Color_81152_133888_9.png
27.09.2020  23:56             1 365 Minimap_Color_81152_136448_9.png
27.09.2020  23:56             4 044 Minimap_WaypointCost_81152_113408_9.png
27.09.2020  23:56             8 799 Minimap_WaypointCost_81152_115968_9.png
27.09.2020  23:56            10 525 Minimap_WaypointCost_81152_118528_9.png
27.09.2020  23:56            10 640 Minimap_WaypointCost_81152_121088_9.png
27.09.2020  23:56            14 247 Minimap_WaypointCost_81152_123648_9.png
27.09.2020  23:56            10 517 Minimap_WaypointCost_81152_126208_9.png
27.09.2020  23:56             6 519 Minimap_WaypointCost_81152_128768_9.png
27.09.2020  23:56             9 362 Minimap_WaypointCost_81152_131328_9.png
27.09.2020  23:56             6 964 Minimap_WaypointCost_81152_133888_9.png
27.09.2020  23:56             1 367 Minimap_WaypointCost_81152_136448_9.png

closed time in a month

TibiaBaker

issue commenttibiamaps/tibia-maps-script

Too little files

I was running v14, since 14 > 6, as specified here: https://github.com/tibiamaps/tibia-maps-script/blob/main/README.md

TibiaBaker

comment created time in a month

issue openedtibiamaps/tibia-maps-script

Too little files

I'm not sure this is working… I run this script on the data downloaded from tibia-map-data repo, and this is the list of files that the script generated:

27.09.2020  23:56           111 369 minimapmarkers.bin
27.09.2020  23:56             4 499 Minimap_Color_81152_113408_9.png
27.09.2020  23:56             9 019 Minimap_Color_81152_115968_9.png
27.09.2020  23:56            10 927 Minimap_Color_81152_118528_9.png
27.09.2020  23:56            11 091 Minimap_Color_81152_121088_9.png
27.09.2020  23:56            16 828 Minimap_Color_81152_123648_9.png
27.09.2020  23:56            15 591 Minimap_Color_81152_126208_9.png
27.09.2020  23:56             8 478 Minimap_Color_81152_128768_9.png
27.09.2020  23:56            11 068 Minimap_Color_81152_131328_9.png
27.09.2020  23:56             8 403 Minimap_Color_81152_133888_9.png
27.09.2020  23:56             1 365 Minimap_Color_81152_136448_9.png
27.09.2020  23:56             4 044 Minimap_WaypointCost_81152_113408_9.png
27.09.2020  23:56             8 799 Minimap_WaypointCost_81152_115968_9.png
27.09.2020  23:56            10 525 Minimap_WaypointCost_81152_118528_9.png
27.09.2020  23:56            10 640 Minimap_WaypointCost_81152_121088_9.png
27.09.2020  23:56            14 247 Minimap_WaypointCost_81152_123648_9.png
27.09.2020  23:56            10 517 Minimap_WaypointCost_81152_126208_9.png
27.09.2020  23:56             6 519 Minimap_WaypointCost_81152_128768_9.png
27.09.2020  23:56             9 362 Minimap_WaypointCost_81152_131328_9.png
27.09.2020  23:56             6 964 Minimap_WaypointCost_81152_133888_9.png
27.09.2020  23:56             1 367 Minimap_WaypointCost_81152_136448_9.png

created time in a month

issue commentjo3bingham/TibiaAPI

Reason of incompatibility with BattlEye

That is a botter's paradise, then. While your project is obviously not about that, it could be used to make a new BlackD Proxy, I suppose.

TibiaBaker

comment created time in a month

issue commentjo3bingham/TibiaAPI

Reason of incompatibility with BattlEye

So BattlEye doesn't perform VM checks on Linux?

TibiaBaker

comment created time in a month

issue openedtibiamaps/tibia-map-data

The Doors

I have just returned to Tibia after many years of absence, so maybe this won't be news to you, but I've read TibiaMaps and I didn't find mentions of it, so I thought I'll share anyway.

The doors and fences act funny. When you are in the game and open or close the door or fence, the minimap changes accordingly and it gets saved next time you close Tibia. It is reflected in the Minimap_Color_*.png and Minimap_WaypointCost_*.png.

Because of this, the data in this repo are... inaccurate. Well, I'm not really sure if I can say they are inaccurate, but they naturally reflect only on of the possible states.

created time in a month

issue openedjo3bingham/TibiaAPI

Reason of incompatibility with BattlEye

Hello,

I'm new to all the new Open Tibia stuff, because I'm returning after years of absence. Please forgive me if this is a silly question to ask, but since it's hard to find good information on the topic, I'll try.

Because of BattlEye, Windows support is limited to official servers not protected by BattlEye (Zuna and Zunera).

What is the reason of incompatibility with BattlEye? Is this just because BattlEye would detect modifications of the client, or maybe it additionally encrypts traffic sent by Tibia client?

created time in a month

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