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RunninglVlan/Facebook-Status 5

Toolbar extension for Opera, Chrome and Firefox - shows your Facebook status (New Friend Requests, Messages and Notifications) on a toolbar. No need to keep site open all the time.

RunninglVlan/Workplace-Status 1

Toolbar extension for Opera and Chrome - shows your Workplace status (Messages and Notifications) on a toolbar.

RunninglVlan/CatlikeCoding 0

For Catlike Coding Unity Tutorials

RunninglVlan/crafting-code 0

For practicing Kotlin (as well as its Gradle DSL) and TDD using Katas.

RunninglVlan/InterfaceLIFT-Wallpapers 0

Speed Dial extension for Opera - shows latest InterfaceLIFT wallpaper on your Speed Dial.

RunninglVlan/java9-improvements 0

Java 9 Improvements - Tech.io playground

RunninglVlan/kotlin-koans 0

Kotlin workshop

RunninglVlan/open-project-1 0

Unity Open Project #1: Action-adventure

RunninglVlan/trip-service-kata 0

Practiced refactoring legacy code session from Crafting Code Workshop. Worked on Kotlin code. Replaced Maven with Gradle. Replaced jUnit+Mockito with Spock.

PR opened UnityTechnologies/open-project-1

Fixing events not being events

Forum thread: https://forum.unity.com/threads/controls.980073/#post-6455884 Without event keyword anyone can call such delegates

+8 -8

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commit sha a6b77721243b92746737307511e2079ede1b50e9

Fixing events not being events Without event keyword anyone can call such delegates

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fork RunninglVlan/open-project-1

Unity Open Project #1: Action-adventure

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issue commentJetBrains/resharper-unity

Use XML documentation from referenced packages

Is there any progress on this? A lot of time has passed since January 15th.

citizenmatt

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pull request commentUnityTechnologies/open-project-1

Fix > Player now slide down steep slopes

I don't think Unity will be able to accept your PR without you signing the Contributor License Agreement.

Mdotta

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startedUnityTechnologies/open-project-1

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startedPolyMarsDev/Sokobot

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startedPhilippC/keepass2android

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startedarwes/arwes

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push eventRunninglVlan/unrealcourse

RunninglVlan

commit sha 913265c3a5da9ccb874f65c24efbc2a259760138

Added initial .gitignore

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commit sha 6107ed1a08b02495e55733b108c4dc79bb307d95

Completed 14. Your First Program

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commit sha 9d2402fd9e36fc28e0c8ad8d6bbd1a849eff9601

Completed 17. Hello, World!

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commit sha 7693f1ec254e1635836cc420451a4675f4852961

Completed 22. Naming & Self Documenting Code, added local fmt

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commit sha fb952031d6eebe33ad71aa77d9663f668a3ac1d3

Completed 23. Getting User Input

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commit sha bd2a58b731e9045d49bb1366762139e9e5011151

Completed 24. Using if and else in C++

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commit sha 3d751251691edb638158dd34556d858eb788edb4

Completed 25. Functions

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commit sha 64753e280f6982324d79d0f6e64b08f67e7b15e2

Completed 26. Returning Data From Functions

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commit sha 953d8a79f5f97a0969712e8a97a3f0373d23ff98

Completed 27. Function Parameters Decided to use auto for booleans because of prefix and everything else where type can be understood on the same line

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commit sha 02447d3b69fcbd8490d37b9f603d759639d8bec8

Completed 28. Comparing Values

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commit sha 638463187c857685ca1803abaa34f35dd169e1ea

Completed 29. Generating Random Number Ranges

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commit sha 4767fc00d9cbc91497f5816367d688f4f0337e39

Added link to Repl.it

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create barnchRunninglVlan/unrealcourse

branch : master

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created repositoryRunninglVlan/unrealcourse

For Unreal Engine C++ Developer course

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issue commentdbrizov/NaughtyAttributes

[Issue] ShowIf / EnableIf does not work with Arrays or Lists in nested classes

Hi, I don't know exactly how it's implemented in Naughty, but until this is fixed, here's a temporary fix we used on our end - a drawer for @jurcaua's TestClass:

[CustomPropertyDrawer(typeof(TestClass))]
public class TestClassDrawer : PropertyDrawer {
    public override void OnGUI(Rect _, SerializedProperty property, GUIContent __) {
        var childDepth = property.depth + 1;
        EditorGUILayout.PropertyField(property, includeChildren: false);
        if (!property.isExpanded) {
            return;
        }
        EditorGUI.indentLevel++;
        foreach (SerializedProperty child in property) {
            if (child.depth == childDepth && PropertyUtility.IsVisible(child)) {
                EditorGUILayout.PropertyField(child);
            }
        }
        EditorGUI.indentLevel--;
    }

    public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
        return EditorGUI.GetPropertyHeight(property, label, includeChildren: false) - 20;
    }
}

This is the code I used for our task, so it might have some extra lines, but it worked without any modifications for TestClass too ;)

jurcaua

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commit sha b9164d889785e8126a8c09f4e38d456dc8f93522

Increased WebGL quality

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commit sha df1c16c23949d2e9bfb657de55fe658befad0f19

Updated README, added thumbnail

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commit sha d484a96b89ade764154ec0f0c598fa2567266e27

Increased WebGL quality

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Increased WebGL quality

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commit sha 562fc4a04bf7f69f3656c97731a15c17bbb2495f

Disabled compression, doesn't seem to work on GitHub Pages

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push eventRunninglVlan/CatlikeCoding

RunninglVlan

commit sha c8d57837f7422b349754f9ba8f607ba07ae32a47

Created new project with latest Unity for tutorial

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commit sha b99141992de7d3ee79d62dd7e993c65cb4d55e0f

1: Added empty Fractal script

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commit sha bf1c086a49131160b07d77ecf1d070ad7847f8ed

2: Added Fractal material, Cube mesh, components

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commit sha 8658777d91076796c0e2b2d87757d315a6550a51

3: Added Fractal children, copied/set fields

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commit sha a81b21f704bda20e37580cd3370475603cf408ca

4: Made children smaller and moved them up so they're visible

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commit sha d6d3313f728ecd3482b1941d8beb651aab071492

5: Made more children, moved camera

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commit sha 8e668dc5f925a6bd1e6ece128af320f43fa58f51

5: Added Coroutines to see child addition in slow motion Made Fractal a prefab to be able to remove it and add back in Play mode

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commit sha bbc2263df152c267aa7dae2a5f9e51fdcb4e5024

5: Added 3rd child, now we have a problem of overlapping objects

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commit sha b99d28e927d14d51191fc2ef71e49b74e5aeb5c1

5: Now children have their own orientation

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commit sha 155a8386b27d45d91ae2d2e93c3921b3496b26f8

6: Refactoring

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commit sha 25af9319b1dacaff8065ba9fe6d4360b5ac860e0

Created EditorConfig with some modified settings

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commit sha 2852e503d669d933ea7029d76c5642d440510810

6: Added remaining children to make full Fractal

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commit sha 6361d69d3a39b39c2c56fb0fccd1aa54fefc5c38

7: Increased maxDepth, moved camera, made waiting random

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commit sha 7df72481c740a9f06f15a4260b6bbf64602e49c4

8: Changed color of each next child by depth Root - white, most outer child - yellow

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commit sha 85752ced73b3f26e78553a3174e014a5a34bddc0

Updated EditorConfig

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commit sha fb647ea0e34996fafb5e29ab50b3de1c00db9f40

Refactoring

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commit sha 7d2ca990cd7e532c652dc4bca1405c4bf48a5c25

8: Fixed issue with duplicate materials by caching them for each depth

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commit sha b52071ce8dc5ef79afd5a212b094f9402fd7edfd

8: Added magenta tips, updated color Lerp

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commit sha 025e989224466e880f35caa37676732bdec89172

8: Added variation of colors and randomness

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commit sha 856a53f0a90d65128ec226335d699b6716c07d06

9: Added array of meshes to choose random one

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