profile
viewpoint
Matthias Mailänder Mailaender Lablicate Germany

AshleighAdams/LuaBinding 19

MonoDevelop Lua binding

auguster/languagetool-eclipse-plugin 13

Deprecated: Eclipse plugin providing grammar checking using LanguageTool

LipkeGu/OpenRA 0

An open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X.

Mailaender/3omns 0

old-school arcade-style tile-based bomb-dropping deathmatch jam

Mailaender/acewiki 0

MediaWiki extension for using Ace with WikiMarkup

Mailaender/acr 0

AssaultCube Reloaded (first-person-shooter game)

Mailaender/ags 0

AGS editor and engine source code

Mailaender/antares 0

A tactical space combat game

Mailaender/antimicrox 0

Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support.

Mailaender/appimage.github.io 0

Given an URL to an AppImage, AppImageHub inspects the AppImage and puts it into a community-maintained catalog

GollumEvent

push eventOpenHV/OpenHV

Paweł

commit sha f2c4c19dc579386459616786ba4d79bf986ed258

Adjusted RevealsShroud for a lot of actors

view details

push time in an hour

PR merged OpenHV/OpenHV

Adjusted RevealsShroud for a lot of actors

With these changes, whoever sees enemy first, has an advantage. Basically weapon range for units is longer than they see. So if you use scouts like Balloons or Radar Tank, you can suprise your enemy,

Also adjusted vision for some buildings, expecially tech ones, those were huge for some reason.

Also removed MinRange, I've got no idea what's the point of that. I know that it was brought from OpenRA RA, but I don't get the idea of units having minimal vision range.

+137 -190

2 comments

6 changed files

Dzierzan

pr closed time in an hour

PullRequestReviewEvent

Pull request review commentOpenHV/OpenHV

Adjusted RevealsShroud for a lot of actors

 TANK8: 	RenderSprites: 		PlayerPalette: green 	RevealsShroud:-		Range: 6c0+		Range: 7c0+		MinRange: 3c0 	CreatesShroud:-		Range: 8c0+		Range: 9c0+	RevealsShroud@Hacked:

Hacker tank can get hacked. Alright. I take it.

Dzierzan

comment created time in an hour

Pull request review commentOpenHV/OpenHV

Adjusted RevealsShroud for a lot of actors

 RADAR: 		Type: Steel 	RevealsShroud: 		Range: 10c0-		MinRange: 4c0

MinRange is not back for the buildings.

Dzierzan

comment created time in 3 hours

PullRequestReviewEvent

push eventOpenHV/OpenHV

Paweł

commit sha f32694fa589422fd47e1d5d6d9df4e1bb895d93b

Added shadows for walls and gates.

view details

push time in 3 hours

PR merged OpenHV/OpenHV

Added shadows for walls and gates.

image

Stupid overlapping shadow issue... I had to fight against it. Anyway, wall shadows connect nicely in 99% cases. If you place pillars next to each other, you might notice small overlapping shadow spot. Example below:

image

Sadly, gates' shadows don't work so nicely with walls. Technically speaking it can be just ignored. The pro is that now shadow moves together with the gate when it opens and open sprite no longer casts shadow, which looked like it was floating when WithShadow trait was used.

gateshadows

+22 -21

1 comment

8 changed files

Dzierzan

pr closed time in 3 hours

GollumEvent

push eventOpenRA/OpenRA

darkademic

commit sha c51327c4cc4d88e2f1d4bdf40f309257b051a898

Make yaml check utility load each map separately to reduce memory usage.

view details

push time in 4 hours

PR merged OpenRA/OpenRA

Make yaml check utility load each map separately to reduce memory usage. PR: Needs +2

I ran into an out of memory exception when building CA, and identified the problem being with the YAML check in the utility tool. It loads every map with a significant overhead before checking them, and CA with its 300+ maps ends up using about 8.5GB of RAM.

Running --check-yaml on the bleed RA mod uses approx 1.2GB of RAM. These changes reduce it to around 400MB.

+58 -39

0 comment

2 changed files

darkademic

pr closed time in 4 hours

GollumEvent
GollumEvent

issue openeddiscord-net/Discord.Net

SocketException and 100 % CPU usage

My https://github.com/OpenHV/HardVacuumRobot runs on a https://cloud.google.com e2-micro instance, which is more than enough when it runs like it should. However, after some runtime it clogs up 100% CPU usage, the bot is disconnected and the instance becomes unresponsive.

It spams this failed attempt every minute

---> System.Net.Sockets.SocketException (11): Resource temporarily unavailable
  at System.Net.Http.ConnectHelper.ConnectAsync(String host, Int32 port, CancellationToken cancellationToken)
  --- End of inner exception stack trace ---
  at System.Net.Http.ConnectHelper.ConnectAsync(String host, Int32 port, CancellationToken cancellationToken)
  at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean allowHttp2, CancellationToken cancellationToken)
  at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, CancellationToken cancellationToken)
  at System.Net.Http.HttpConnectionPool.GetHttpConnectionAsync(HttpRequestMessage request, CancellationToken cancellationToken)
  at System.Net.Http.HttpConnectionPool.SendWithRetryAsync(HttpRequestMessage request, Boolean doRequestAuth, CancellationToken cancellationT>
  at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, CancellationToken cancellationToken)
  at System.Net.Http.DecompressionHandler.SendAsync(HttpRequestMessage request, CancellationToken cancellationToken)
  at System.Net.Http.HttpClient.FinishSendAsyncBuffered(Task`1 sendTask, HttpRequestMessage request, CancellationTokenSource cts, Boolean dis>
  at Discord.Net.Rest.DefaultRestClient.SendInternalAsync(HttpRequestMessage request, CancellationToken cancelToken, Boolean headerOnly)
  at Discord.Net.Rest.DefaultRestClient.SendAsync(String method, String endpoint, CancellationToken cancelToken, Boolean headerOnly, String r>
  at Discord.Net.Queue.RestRequest.SendAsync()
  at Discord.Net.Queue.RequestBucket.SendAsync(RestRequest request)
  at Discord.Net.Queue.RequestQueue.SendAsync(RestRequest request)
  at Discord.API.DiscordRestApiClient.SendInternalAsync(String method, String endpoint, RestRequest request)
  at Discord.API.DiscordRestApiClient.SendAsync[TResponse](String method, String endpoint, BucketId bucketId, ClientBucketType clientBucket, >
  at Discord.API.DiscordRestApiClient.GetGatewayAsync(RequestOptions options)
  at Discord.API.DiscordSocketApiClient.ConnectInternalAsync()
  at Discord.API.DiscordSocketApiClient.ConnectInternalAsync()
  at Discord.API.DiscordSocketApiClient.ConnectAsync()
  at Discord.WebSocket.DiscordSocketClient.OnConnectingAsync()
  at Discord.ConnectionManager.ConnectAsync(CancellationTokenSource reconnectCancelToken)
  at Discord.ConnectionManager.<>c__DisplayClass29_0.<<StartAsync>b__0>d.MoveNext()

Is there a way to make it reconnect maybe in > 60 seconds intervals?

created time in a day

delete branch OpenRA/ra2

delete branch : revert-540-impassability

delete time in a day

pull request commenteclipse/chemclipse

Fixed NumberFormatExceptions in TableSupport

Sorry, I didn't have https://stackoverflow.com/a/3704350 enabled.

Mailaender

comment created time in a day

delete branch Mailaender/openchrom

delete branch : warnings

delete time in 2 days

delete branch Mailaender/chemclipse

delete branch : optional-empty-strings

delete time in 2 days

delete branch Mailaender/chemclipse

delete branch : warnings-reduction

delete time in 2 days

delete branch Mailaender/chemclipse

delete branch : empty-column-info

delete time in 2 days

pull request commentOpenHV/OpenHV

Adjusted RevealsShroud for a lot of actors

Also removed MinRange, I've got no idea what's the point of that.

It is required for the hacker tank to work.

Dzierzan

comment created time in 2 days

push eventMailaender/openchrom

Matthias Mailänder

commit sha 4b9c71e55475fddfd98a3811a12f9e10c7b5ab2a

Add generics placeholders.

view details

Matthias Mailänder

commit sha 8920b0c06bb9bb447161a2052149632b084c574f

Remove unnecessary warning suppressions.

view details

push time in 2 days

push eventMailaender/openchrom

Matthias Mailänder

commit sha aafa416ea8aaab51e78a3a1b0a8f942f34b1547c

Remove unnecessary warning suppressions.

view details

push time in 2 days

PR opened OpenChrom/openchrom

Removed a few warnings
+2 -2

0 comment

2 changed files

pr created time in 2 days

create barnchMailaender/openchrom

branch : warnings

created branch time in 2 days

push eventMailaender/chemclipse

Matthias Mailänder

commit sha aa1679f377ac55b8a555ce608d793c174150628d

Make the empty string validation optional.

view details

push time in 2 days

PR opened eclipse/chemclipse

Made empty string validation optional

https://github.com/eclipse/chemclipse/commit/f48e0cf679503225e05866fe002129bde44c28e8 added a regression where empty strings are always not allowed, however in some cases the UI instructs you to leave it empty for no action. I decided to default back to the previous (check broken) behavior but make it configurable.

+18 -14

0 comment

12 changed files

pr created time in 2 days

create barnchMailaender/chemclipse

branch : optional-empty-strings

created branch time in 2 days

more