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HaydnTrigg/JBox2D-Demo 17

Simple JBox2D demo for Android. Using JBox2D, JOML, OpenGL and Android Studio.

HaydnTrigg/Assembly 8

Multi-Generation Blam Engine Research Tool

HaydnTrigg/recompiler 5

Xbox360 -> Windows executable converter

HaydnTrigg/ElDorito 1

A Halo Online modification

HaydnTrigg/Sentinel 1

Sentinel is a [WIP] tool for Halo Online content development.

BaCoNeers/Project-M8 0

Trinity Team Bacon Public Relations Robot. "M8" Programming Project.

BaCoNeers/Project-M9 0

Trinity Team Bacon FTC 2014-2015. Robot "M9" Programming Project.

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Halo 1 Cache Interface WIP

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Halo 1 Cache Interface WIP 2 (Unified API Interface)

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Halo 1 Tag Project WIP

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Mustard Framework Update

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Halo 1 Cache Interface WIP 2 (Unified API Interface)

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Halo 1 Tag Project WIP

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Halo Combat Evolved Definitions Export First Pass

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Halo 1 Cache Interface WIP

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Halo Combat Evolved Definitions Export First Pass

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Macaque to Blofeld Migration

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Macaque to Blofeld Migration

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theTwister

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Mandrill and Aotus Legacy Cleanup

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Cache File Reader API Refactor (Halo 4 Xbox 360 WIP)

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Halo 4 Xbox 360 High Level Transplant

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Halo 4 Xbox 360 API Interop Containers

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Removed Virtual Tag Interface

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Tag Codegen Overrides

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Halo 4 Resource WIP, Codegen Improvements, and LZXDecompressor

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Halo 4 Resource Export Improvements and Fixed Build Errors

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Added Stubbs the Zombie Engine Type

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TagCodegen Improvements

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Merge branch 'master'

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Misc

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Update gen3_xbox360_validation_data.cpp

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Remove old Blofeld Code WIP

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Update gen3_xbox360_validation_data.cpp

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Akarias

commit sha a41d29e76012a6e3724555f47499cb98f0a857e4

Macaque - Tag Definitions Update (#65) * Update ai_cues.cpp * Update character_physics_definitions.cpp * Update character_physics_definitions.cpp whoops * Update physics_model_definitions.cpp * Update unit_definitions.cpp corrected * Updated unit_definitions.cpp AHHHHHHH FML * Updated biped_definitions.cpp nani * Updated bitmap_group_xenon_interop.cpp * Update breakable_surfaces.cpp Oppsie * Update game_engine_player_traits_structures.cpp * Update particle_system_definitions.cpp * Update collision_damage_definitions.cpp * Updated camera_fx_settings.cpp * Updated character_definitions.cpp * Update challenge_definitions.cpp * Updated cinematics_definitions.cpp * Update collision_model_definitions.cpp * Update collision_bsp_physics_definitions.cpp * Update player_commendation_definitions.cpp * Update prerequisites_definitions.cpp * Update game_coop_spawning_globals.cpp * Updated player_cookie_purchase_definitions.cpp * Update cheap_particle_system_definitions.cpp * Update camera_shake_definitions.cpp * Updated device_definitions.cpp * Update cui_definitions.cpp * Updated decal_definitions.cpp * Update damage_response_definitions.cpp * Update effect_definitions.cpp * Update effect_globals.cpp * Update item_definitions.cpp * Updated equipment_definitions.cpp (FIX ME LATER NERD) * Update game_engine_group.cpp * Updated atmosphere_definition.cpp kill me now * Update material_effect_definitions.cpp onelinewonderbrah * Update animation_definitions.cpp * Update game_completion_rewards_definitions.cpp * Update game_engine_event_definitions.cpp * Update cheap_light_definitions.cpp * Update rasterizer_shader_definitions.cpp * Update rasterizer_constant_table.cpp olw * Update player_medals.cpp * Update havok_collision_filter_definitions.cpp * Updated model_definitions.cpp * Whoops brainfart * Updated damage_info_definitions.cpp * Update hs_scenario_definitions.cpp * Updated incident_definitions.cpp * Updated render_model_definitions.cpp * Update animation_definitions.cpp * Update damage_effect_definitions.cpp * lens_flare_definitions.cpp * Update damage_effect_definitions.cpp * Update loadout_definition.cpp * Update light_definitions.cpp * Updated light_volume_definitions.cpp * Update sound_definitions.cpp * Updated game_globals.cpp * Updated game_controller_globals.cpp * Update game_ui_globals.cpp * Updated game_player_globals.cpp * Update game_damage_globals.cpp * Update game_globals.cpp * Update game_active_camo_globals.cpp * Update object_recycling.cpp * Update megalogamengine_sound_definitions.cpp * Update render_model_definitions.cpp * Update multiplayer_object_list_definitions.cpp * Updated new_cinematic_lighting_definitions.cpp * Updated multiplayer_definitions.cpp * Update text_group.cpp * Updated scenario_definitions.cpp * Update scenario_definitions.cpp * incident_response_definition.cpp * Update incident_response_definition.cpp * Update havok_collision_filter_definitions.cpp * Updated render_model_definitions.cpp * Update polyartdefinitions.cpp * Update ai_hint_definitions.cpp * Updated physics_model_definitions.cpp * Updated structure_bsp_definitions.cpp * Update sound_acoustics_definitions.cpp * Updated instanced_geometry_definitions.cpp * Update structure_bsp_definitions.cpp * Update structure_bsp_definitions.cpp * Update structure_physics_definitions.cpp * Update scenario_object_definitions.cpp * Updated scenario_map_variant_definitions.cpp * Update scenario_map_variant_definitions.h * Update ai_hint_definitions.cpp * scenario_definitions.cpp * Updated squad_definitions.cpp * whoops * Updated zone.cpp * Update squad_patrol.cpp * Update ai_cues.cpp * Updated cs_scenario_definitions.cpp * Update cinematics_definitions.cpp * Update editor_scenario_definitions.cpp * Update scenario_designer_zones_definitions.cpp * Update objectives.cpp * Updated scenario_cubemap_definitions.cpp * Updated vehicle_definitions.cpp * Update looping_sound_definition.inl * Updated equipment_definitions.cpp * Update collision_bsp_physics_definitions.cpp * Update havok_mopp_code_definitions.cpp * Update physics_model_definitions.cpp * Update unit_definitions.cpp * Update tag_groups.cpp

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Merge branch 'macaque'

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Misc

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Akarias

commit sha a41d29e76012a6e3724555f47499cb98f0a857e4

Macaque - Tag Definitions Update (#65) * Update ai_cues.cpp * Update character_physics_definitions.cpp * Update character_physics_definitions.cpp whoops * Update physics_model_definitions.cpp * Update unit_definitions.cpp corrected * Updated unit_definitions.cpp AHHHHHHH FML * Updated biped_definitions.cpp nani * Updated bitmap_group_xenon_interop.cpp * Update breakable_surfaces.cpp Oppsie * Update game_engine_player_traits_structures.cpp * Update particle_system_definitions.cpp * Update collision_damage_definitions.cpp * Updated camera_fx_settings.cpp * Updated character_definitions.cpp * Update challenge_definitions.cpp * Updated cinematics_definitions.cpp * Update collision_model_definitions.cpp * Update collision_bsp_physics_definitions.cpp * Update player_commendation_definitions.cpp * Update prerequisites_definitions.cpp * Update game_coop_spawning_globals.cpp * Updated player_cookie_purchase_definitions.cpp * Update cheap_particle_system_definitions.cpp * Update camera_shake_definitions.cpp * Updated device_definitions.cpp * Update cui_definitions.cpp * Updated decal_definitions.cpp * Update damage_response_definitions.cpp * Update effect_definitions.cpp * Update effect_globals.cpp * Update item_definitions.cpp * Updated equipment_definitions.cpp (FIX ME LATER NERD) * Update game_engine_group.cpp * Updated atmosphere_definition.cpp kill me now * Update material_effect_definitions.cpp onelinewonderbrah * Update animation_definitions.cpp * Update game_completion_rewards_definitions.cpp * Update game_engine_event_definitions.cpp * Update cheap_light_definitions.cpp * Update rasterizer_shader_definitions.cpp * Update rasterizer_constant_table.cpp olw * Update player_medals.cpp * Update havok_collision_filter_definitions.cpp * Updated model_definitions.cpp * Whoops brainfart * Updated damage_info_definitions.cpp * Update hs_scenario_definitions.cpp * Updated incident_definitions.cpp * Updated render_model_definitions.cpp * Update animation_definitions.cpp * Update damage_effect_definitions.cpp * lens_flare_definitions.cpp * Update damage_effect_definitions.cpp * Update loadout_definition.cpp * Update light_definitions.cpp * Updated light_volume_definitions.cpp * Update sound_definitions.cpp * Updated game_globals.cpp * Updated game_controller_globals.cpp * Update game_ui_globals.cpp * Updated game_player_globals.cpp * Update game_damage_globals.cpp * Update game_globals.cpp * Update game_active_camo_globals.cpp * Update object_recycling.cpp * Update megalogamengine_sound_definitions.cpp * Update render_model_definitions.cpp * Update multiplayer_object_list_definitions.cpp * Updated new_cinematic_lighting_definitions.cpp * Updated multiplayer_definitions.cpp * Update text_group.cpp * Updated scenario_definitions.cpp * Update scenario_definitions.cpp * incident_response_definition.cpp * Update incident_response_definition.cpp * Update havok_collision_filter_definitions.cpp * Updated render_model_definitions.cpp * Update polyartdefinitions.cpp * Update ai_hint_definitions.cpp * Updated physics_model_definitions.cpp * Updated structure_bsp_definitions.cpp * Update sound_acoustics_definitions.cpp * Updated instanced_geometry_definitions.cpp * Update structure_bsp_definitions.cpp * Update structure_bsp_definitions.cpp * Update structure_physics_definitions.cpp * Update scenario_object_definitions.cpp * Updated scenario_map_variant_definitions.cpp * Update scenario_map_variant_definitions.h * Update ai_hint_definitions.cpp * scenario_definitions.cpp * Updated squad_definitions.cpp * whoops * Updated zone.cpp * Update squad_patrol.cpp * Update ai_cues.cpp * Updated cs_scenario_definitions.cpp * Update cinematics_definitions.cpp * Update editor_scenario_definitions.cpp * Update scenario_designer_zones_definitions.cpp * Update objectives.cpp * Updated scenario_cubemap_definitions.cpp * Updated vehicle_definitions.cpp * Update looping_sound_definition.inl * Updated equipment_definitions.cpp * Update collision_bsp_physics_definitions.cpp * Update havok_mopp_code_definitions.cpp * Update physics_model_definitions.cpp * Update unit_definitions.cpp * Update tag_groups.cpp

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PR merged ChimpsAtSea/Blam-Creation-Suite

Macaque - 6 Hours later...

Another 6 hours and we should be good enough for the reach compiler

+2995 -175

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Haydn Trigg

commit sha c2d433d4d18e6058053e1da975c4ebd040d69e68

Field Upgrade WIP

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Akarias

commit sha 27bc67bb96a4fbb47ea4451e7f2e7945cc7ab5e7

Macaque field versioning (#64) * Update user_interface_widget_group.cpp Upgraded, validated * Update game_engine_group.cpp Upgraded * Update weapon_definitions.cpp Upgraded * Update rasterizer_shader_definitions.cpp Upgraded ONE LINE WONDERRRRRR * Updated weapon_definitions.cpp Fuck me I am blind * Update vehicle_definitions Upgraded, a bit sketchy but good enough for now * Update vehicle_engine_definitions.cpp * Update sound_cache_file_definitions.cpp * Update havok_vehicle_physics_definitions.cpp * Update particle_system_definitions.cpp * Update cache_file_builder_tag_resource_manager.cpp Upgrade * Update styles.cpp * Update game_engine_spawn_settings.cpp * Update sound_scenery_group.cpp * Update sound_definitions.cpp * Update sound_dsp_settings_definitions.cpp * Update simulated_input.cpp * Update structure_bsp_definitions.cpp * Update platform_sound_effect_definitions.cpp * Update shield_impact_definitions.cpp * Update screen_effect.cpp * Update havok_mopp_code_definitions.cpp * Update scenery_group.cpp * Update spring_acceleration_definitions.cpp * Update render_method_definitions.cpp * Update rasterizer_global_definitions.cpp * Update particle_definitions.cpp * Update projectile_definitions.cpp * Update particle_movement_definitions.cpp * Update player_model_customization.cpp one line wonderrrrrr * Update cache_file_builder_tag_resource_manager.cpp whups * Update physics_model_definitions.cpp rly * Update rasterizer_shader_definitions.cpp * Update player_grade_definitions * Update rasterizer_performance_throttles.cpp * Update text_group.cpp * Update megalogamengine_string_id_table.cpp ONE LINE WONDER * Update emblem_library.cpp

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Haydn Trigg

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Buildfix

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Haydn Trigg

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Fixed Invalid Multithreaded Access to DbgHelp Library

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Fix Build Issues

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Haydn Trigg

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Symbol Parser Memory Optimization and 32bit Build Fixes

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Symbol Parser Memory Optimization 2

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Random Bits and Pieces

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Haydn Trigg

commit sha f0216855dbd3b2d696ce56b4fb460cc5f23f38f6

Update map_file_parser.cpp

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Warnings Cleanup

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Mandrill and Aotus Legacy Cleanup

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commit sha 8e17666caf85c75e746d8638f1473960a26e8305

Cache File Reader API Refactor (Halo 4 Xbox 360 WIP)

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Haydn Trigg

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Halo 4 Xbox 360 High Level Transplant

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Halo 4 Xbox 360 API Interop Containers

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commit sha 41111f7d4a4774a0ec5fac0a89a7e5d4b5287995

Removed Virtual Tag Interface

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Tag Codegen Overrides

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commit sha 46cc2a26abbdc4189126fd3d113c50b1e7b4befc

Halo 4 Resource WIP, Codegen Improvements, and LZXDecompressor

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Halo 4 Resource Export Improvements and Fixed Build Errors

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Haydn Trigg

commit sha 3c0f468c42a52a6a363528395e90fea0dcea1369

Added Stubbs the Zombie Engine Type

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TagCodegen Improvements

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Haydn Trigg

commit sha d9b92a3aeeaae1faf2ac0d9b60129829803a0ae9

Update static_string.h

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Update string_ids.h

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Update tag_resource_internals.h

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Update tag_resource_internals.h

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Update flags.h

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